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| {{Infobox item | | {{Infobox item/auto|Spirit Snatch}} |
| | item_name = Spirit Snatch | |
| | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]]
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| | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
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| | has_passive1 = true
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| | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_spirit_snatch_desc|item_name={{#var:item_key_or_en}}}}
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| | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamage}} [[Spirit Damage]]
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| | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechArmorDamageReduction}} [[Spirit Resist]] Steal (Conditional)
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| | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPowerReduction}} [[Spirit Power]] Steal (Conditional)
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| | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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| | has_components = true
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| | component1_name = Spirit Strike
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| }} | |
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| '''Spirit Snatch''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants improved [[Melee Damage]] and [[Bonus Health]].
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| With this item, performing a Light or Heavy [[Melee]] attack on an enemy hero will deal extra [[Spirit Damage]] and temporarily steal [[Spirit Resist]] and [[Spirit Power]] from them.
| | == Affected Abilities == |
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| Hitting multiple heroes in one swing will steal from all struck heroes.
| | Some abilities scale with melee damage and are affected by Spirit Snatch's increase to [[Melee Damage]]. Abilities that deal [[Melee Damage]] will also trigger the passive effect. |
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Spirit Strike}}, making up {{Souls|{{#invoke:ItemData|get_cost|Spirit Strike}}}} of the cost.
| | {{AbilityTable|melee|hide=Base Damage,Light Melee Scaling}} |
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| | == Notes == |
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| | * Hitting multiple heroes in one swing will steal from all struck heroes. |
| | * When a marked target dies, the buffs are instantly lost. |
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| == Update history == | | == Update history == |
| {{Main|Spirit Snatch/Update history|l1=Update history}}
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| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |