Spiritual Overflow: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Spiritual Overflow| sound1 = spiritual overflow proc.mp3 | sound2 = spiritual overflow end.mp3}}{{Quotation|[[Shopkeeper]]|You're about to make some magic happen my friend!
| item_name            = Spiritual Overflow
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_tech_overflow_desc}}
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] (Conditional)
| passive1_stat2      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSpirit}} [[Spirit Power]] (Conditional)
| passive1_stat3      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReduction}} Ability Cooldown Reduction (Conditional)
| passive1_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1               = spiritual overflow proc.mp3
| sound2               = spiritual overflow end.mp3
}}
}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
'''Spiritual Overflow''' is a Tier 4 [[Weapon]] [[item]] that provides [[Spirit Lifesteal]]. Its passive temporarily provides bonus [[Spirit Power]], [[Fire Rate]] and [[Cooldown Reduction|Ability Cooldown Reduction]] by charging up with your bullets on enemy [[heroes]]. 
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.


Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires.  
Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires.  


{| class="wikitable sortable mw-collapsible"
{{Buildup|Spiritual Overflow}}
|+Buildup Per Shot
!Hero
!% per shot
|-
|{{HeroIcon|Abrams}}
|50
|-
|{{HeroIcon|Bebop}}
|9.9
|-
|{{HeroIcon|The Doorman}}
|52
|-
|{{HeroIcon|Dynamo}}
|27
|-
|{{HeroIcon|Grey Talon}}
|47
|-
|{{HeroIcon|Haze}}
|12.1
|-
|{{HeroIcon|Infernus}}
|12.1
|-
|{{HeroIcon|Ivy}}
|8.7
|-
|{{HeroIcon|Kelvin}}
|27
|-
|{{HeroIcon|Lady Geist}}
|41
|-
|{{HeroIcon|Lash}}
|18.7
|-
|{{HeroIcon|McGinnis}}
|9.9
|-
|{{HeroIcon|Mirage}}
|35
|-
|{{HeroIcon|Mo & Krill}}
|20
|-
|{{HeroIcon|Paradox}}
|14.9
|-
|{{HeroIcon|Pocket}}
|44
|-
|{{HeroIcon|Seven}}
|18.7
|-
|{{HeroIcon|Shiv}}
|46
|-
|{{HeroIcon|Vindicta}}
|28
|-
|{{HeroIcon|Viscous}}
|22
|-
|{{HeroIcon|Warden}}
|27
|-
|{{HeroIcon|Wraith}}
|11
|-
|{{HeroIcon|Yamato}}
|38
|}


== Update history ==
== Update history ==
{{Main|Spiritual Overflow/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Trivia ==
* Spiritual Overflow's icon displays the optical illusion known as [[Wikipedia:Rubin vase|Rubin Vase]].
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}