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| {{Infobox item | | {{Infobox item/auto|Spiritual Overflow| sound1 = spiritual overflow proc.mp3 | sound2 = spiritual overflow end.mp3}}{{Quotation|[[Shopkeeper]]|You're about to make some magic happen my friend! |
| | item_name = Spiritual Overflow | |
| | has_passive1 = true
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| | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_tech_overflow_desc}}
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| | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] (Conditional)
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| | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSpirit}} [[Spirit Power]] (Conditional)
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| | passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReduction}} Ability Cooldown Reduction (Conditional)
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| | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
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| | passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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| | sound1 = spiritual overflow proc.mp3 | |
| | sound2 = spiritual overflow end.mp3 | |
| }} | | }} |
| | | {{ItemSummary|{{#var:item_key_or_en}}}} |
| '''Spiritual Overflow''' is a Tier 4 [[Weapon]] [[item]] that provides [[Spirit Lifesteal]]. Its passive temporarily provides bonus [[Spirit Power]], [[Fire Rate]] and [[Cooldown Reduction|Ability Cooldown Reduction]] by charging up with your bullets on enemy [[heroes]].
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
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| == Buildup Per Shot == | | == Buildup Per Shot == |
| The item has a different buildup per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | | The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The Overflow status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. |
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| Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires. | | Once Overflowing, subsequent shots do not buildup or trigger another Overflow until the current Overflow expires. |
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| {| class="wikitable sortable mw-collapsible" | | {{Buildup|Spiritual Overflow}} |
| |+Buildup Per Shot
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| !Hero
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| !% per shot
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| |-
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| |{{HeroIcon|Abrams}}
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| |52
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| |-
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| |{{HeroIcon|Bebop}}
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| |10.3
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| |-
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| |{{HeroIcon|Billy}}
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| |10.4
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| |-
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| |{{HeroIcon|Calico}}
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| |23
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| |-
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| |{{HeroIcon|The Doorman}}
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| |52
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| |-
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| |{{HeroIcon|Drifter}}
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| |41
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| |-
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| |{{HeroIcon|Dynamo}}
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| |28
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| |-
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| |{{HeroIcon|Grey Talon}}
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| |49
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| |-
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| |{{HeroIcon|Haze}}
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| |12.7
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| |-
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| |{{HeroIcon|Holliday}}
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| |43
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| |-
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| |{{HeroIcon|Infernus}}
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| |12.7
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| |-
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| |{{HeroIcon|Ivy}}
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| |9.1
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| |-
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| |{{HeroIcon|Kelvin}}
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| |28
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| |-
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| |{{HeroIcon|Lady Geist}}
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| |43
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| |-
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| |{{HeroIcon|Lash}}
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| |19.5
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| |-
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| |{{HeroIcon|McGinnis}}
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| |10.3 | |
| |-
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| |{{HeroIcon|Mina}}
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| |27
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| |-
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| |{{HeroIcon|Mirage}}
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| |36
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| |-
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| |{{HeroIcon|Mo & Krill}}
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| |21
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| |-
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| |{{HeroIcon|Paige}}
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| |44
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| |-
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| |{{HeroIcon|Paradox}}
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| |15.6
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| |-
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| |{{HeroIcon|Pocket}}
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| |46
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| |-
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| |{{HeroIcon|Seven}}
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| |19.5
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| |-
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| |{{HeroIcon|Shiv}}
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| |47
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| |-
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| |{{HeroIcon|Sinclair}}
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| |36
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| |-
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| |{{HeroIcon|Victor}}
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| |19.5
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| |-
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| |{{HeroIcon|Vindicta}}
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| |25
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| |-
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| |{{HeroIcon|Viscous}}
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| |23
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| |-
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| |{{HeroIcon|Vyper}}
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| |8.7
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| |-
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| |{{HeroIcon|Warden}}
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| |28
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| |-
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| |{{HeroIcon|Wraith}}
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| |11.5
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| |-
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| |{{HeroIcon|Yamato}}
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| |39
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| |}
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Trivia == |
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| | * Spiritual Overflow's icon displays the optical illusion known as [[Wikipedia:Rubin vase|Rubin Vase]]. |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |