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Automated. |
Gammaton32 (talk | contribs) ability duration |
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| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]] (Conditional) | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]] (Conditional) | ||
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSpirit}} [[Spirit Power]] (Conditional) | | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSpirit}} [[Spirit Power]] (Conditional) | ||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}}% Buildup Per Shot | | passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAbilityDurationPercent}}% Ability Duration (Conditional) | ||
| | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}}% Buildup Per Shot | ||
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | |||
}} | }} | ||