Split Shot: Difference between revisions

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note, wording
m Template Renaming, replaced: }}% → }}
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| active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}}
| active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional)
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional)
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}}% Weapon Damage per Stack
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}} Weapon Damage per Stack
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
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== Notes ==
== Notes ==


* Multishots can hit [[Unit|units]] as well, but they do not grant stacks.
* Multishots can hit [[unit]]s as well, but they do not grant stacks.


== Update history ==
== Update history ==