Split Shot: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) note, wording |
m Template Renaming, replaced: }}% → }} |
||
| Line 5: | Line 5: | ||
| active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}} | | active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}} | ||
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional) | | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional) | ||
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}} | | active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}} Weapon Damage per Stack | ||
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration | ||
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks | | active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks | ||
| Line 21: | Line 21: | ||
== Notes == | == Notes == | ||
* Multishots can hit [[ | * Multishots can hit [[unit]]s as well, but they do not grant stacks. | ||
== Update history == | == Update history == | ||