Split Shot: Difference between revisionsGive feedback
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| has_iscomponentof = false | | has_iscomponentof = false | ||
| has_iscomponentof2 = false | | has_iscomponentof2 = false | ||
| active1_cooldown = | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| active1_description = | | active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}} | ||
| active1_stat1 = | | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional) | ||
| active1_stat2 = + | | active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}}% Weapon Damage per Stack | ||
| active1_stat3 = | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration | ||
| active1_stat4 = | | active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks | ||
| active1_stat5 = | | active1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamageBonusDuration}}s Stack Duration | ||
}} | }} | ||