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A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.
A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.


While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
While most stacking items effects are temporary, a few keep their stacks under various conditions. {{ItemIcon|Glass Cannon}} loses a stack upon death. {{ItemIcon|Restorative Locket}} spends its charges to heal the hero. {{ItemIcon|Trophy Collector}} has permanent stacks.


See [[Build-Up]] for abilities and items that trigger an effect after reaching 100% of a damage metric.
See [[Build-Up]] for abilities and items that trigger an effect after reaching 100% of a damage metric.
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| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite
| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite
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| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +2 bat released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite
| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +2 bats released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite
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| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite