Stack: Difference between revisions

Put the heroes in alphabetical order and added Mina on account of her ultimate stacking infinitely from her passive.
Added Vyper's 1 to the list of abilities with a stacking mechanic.
 
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A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.
A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.


While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}}, {{ItemIcon|Siphon Bullets}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
 
See [[Build-Up]] for abilities and items that trigger an effect after reaching 100% of a damage metric.


== Items with Stacking Effects ==
== Items with Stacking Effects ==
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|-
|-
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks
|-
| {{ItemIcon|Ballistic Enchantment}} || {{#invoke:ItemData|get_cost|Ballistic Enchantment}} || {{#invoke:ItemData|get_type|Ballistic Enchantment}} || +{{#invoke:ItemData|get_prop|Ballistic Enchantment|WeaponPowerPerStack}} Weapon Damage per stack<br />+{{#invoke:ItemData|get_prop|Ballistic Enchantment|WeaponPowerPerStackNonHero}}% Weapon Damage per stack from non-Hero sources || {{#invoke:ItemData|get_prop|Ballistic Enchantment|NonHeroStackLimit}} (Stacks only capped vs non-Hero sources) || +140% Weapon Damage (Theoretical limit if damaging all 6 enemy heroes and 8 non-Hero enemies)
|-
|-
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} Bullet Resist per stack || 15 || +30% Bullet Resist at max stacks
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} Bullet Resist per stack || 15 || +30% Bullet Resist at max stacks
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| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target
| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target
|-
|-
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +64% Fire Rate at max stacks
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}} Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +64% Fire Rate at max stacks
|-
|-
| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks
| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks
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| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)
|-
|-
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +2.4m/s Sprint Speed +12% Ability Range +288 Souls per minute at max stacks
|-
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || - || -
|-
|-
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
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| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks
| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks
|}
|}
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.


== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==
 
{| class="wikitable sortable"
* {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}}
|-
** Haze gains increased damage to targets the more stacks of Fixation they have.
! Hero !! Ability !! Effect
* {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}}
|-
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
| {{HeroIcon|Billy|size=30px}} || {{AbilityIcon|Blasted}} || Billy gains bonus health and increases Blasted duration for dealing melee attacks while Blasted
* {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}}
|-
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero
* {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}}
|-
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
|{{HeroIcon|Graves|size=30px}} || {{AbilityIcon|Essence Theft}} (passive) || Graves gradually steals Weapon Damage and Spirit Resist from shooting a target
* {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}}
|-
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} (passive) || Haze gains increased bullet damage to targets the more stacks they have
* {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}}
|-
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}
|-
** Mirage's bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.
| {{HeroIcon|Lady Geist|size=30px}} || {{AbilityIcon|Malice}} || Causes targets to take increased damage from Lady Geist
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Scorn}}
|-
** T3 Combo applies a stacking damage amp to targets, granting Mo & Krill increased damage against them.
| {{HeroIcon|Paradox|size=30px}} || {{AbilityIcon|Pulse Grenade}} || Applies stacking damage amp to targets, granting increased damage against them
|-
| {{HeroIcon|Pocket|size=30px}} || {{AbilityIcon|Barrage}} || Gradually increases Pocket's overall damage as it hits targets
|-
| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration
|-
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} (passive) || Builds up stacking spirit damage that can be triggered automatically or by Mirage
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them
|-
|{{HeroIcon|Vyper|size=30px}}
|{{AbilityIcon|Screwjab Dagger}}
|Applies a stacking movement slow, with the T2 upgrade also applying a stacking bullet resist shred.
|}


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently 5 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
{| class="wikitable sortable"
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
|-
** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb.
! Hero !! Ability !! Bonus per Stack !! Max Stacks
* {{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}}
|-
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist.
| {{HeroIcon|Bebop|size=30px}} || {{AbilityIcon|Sticky Bomb}} || +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage per enemy killed, +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% per enemy hurt || Infinite
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
|-
** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl.
| {{HeroIcon|Drifter|size=30px}} || {{AbilityIcon|Bloodscent}} || +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% Weapon Damage per isolation kill, +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% per assist || Infinite
*{{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}}
|-
**Triggering {{AbilityIcon|love bites}} against heroes permanently increases the number of bats released during Nox Nostra.
| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
|-
** Mo & Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.
| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +1 bat released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite
|-
|{{HeroIcon|Vindicta|size=30px}}
|{{AbilityIcon|Assassinate}}
| +6% weapon damage per enemy killed with or within 4s of being hit with Assassinate, increased to +10% with T3 upgrade
|Infinite
|}


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