Stack: Difference between revisions

removed siphon bullets and added graves and link to build up page
Added Vyper's 1 to the list of abilities with a stacking mechanic.
 
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| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)
|-
|-
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +2.4m/s Sprint Speed +12% Ability Range +288 Souls per minute at max stacks
|-
|-
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
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| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks
| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks
|}
|}
== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Hero !! Ability !! Effect
! Hero !! Ability !! Effect
|-
| {{HeroIcon|Billy|size=30px}} || {{AbilityIcon|Blasted}} || Billy gains bonus health and increases Blasted duration for dealing melee attacks while Blasted
|-
|-
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero
|-
|-
|{{HeroIcon|Graves|size=30px}}
|{{HeroIcon|Graves|size=30px}} || {{AbilityIcon|Essence Theft}} (passive) || Graves gradually steals Weapon Damage and Spirit Resist from shooting a target
|{{AbilityIcon|Essence Theft}}
|Graves gradually steals Weapon Damage and Spirit Resist from shooting a target
|-
|-
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} (passive) || Haze gains increased bullet damage to targets the more stacks they have
|-
|-
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies
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| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration
| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration
|-
|-
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} || Allows Mirage to detonate stacks remotely, damaging all enemies marked based on their stacks
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} (passive) || Builds up stacking spirit damage that can be triggered automatically or by Mirage
|-
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them
|-
|{{HeroIcon|Vyper|size=30px}}
|{{AbilityIcon|Screwjab Dagger}}
|Applies a stacking movement slow, with the T2 upgrade also applying a stacking bullet resist shred.
|}
|}