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Gammaton32 (talk | contribs) removed siphon bullets and added graves and link to build up page |
Added Vyper's 1 to the list of abilities with a stacking mechanic. |
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| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling) | | {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling) | ||
|- | |- | ||
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || | | {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +2.4m/s Sprint Speed +12% Ability Range +288 Souls per minute at max stacks | ||
|- | |- | ||
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks | | {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks | ||
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| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks | | {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks | ||
|} | |} | ||
== Heroes with Stacking Effects == | == Heroes with Stacking Effects == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Hero !! Ability !! Effect | ! Hero !! Ability !! Effect | ||
|- | |||
| {{HeroIcon|Billy|size=30px}} || {{AbilityIcon|Blasted}} || Billy gains bonus health and increases Blasted duration for dealing melee attacks while Blasted | |||
|- | |- | ||
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero | | {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero | ||
|- | |- | ||
|{{HeroIcon|Graves|size=30px}} | |{{HeroIcon|Graves|size=30px}} || {{AbilityIcon|Essence Theft}} (passive) || Graves gradually steals Weapon Damage and Spirit Resist from shooting a target | ||
|{{AbilityIcon|Essence Theft}} | |||
|Graves gradually steals Weapon Damage and Spirit Resist from shooting a target | |||
|- | |- | ||
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have | | {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} (passive) || Haze gains increased bullet damage to targets the more stacks they have | ||
|- | |- | ||
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies | | {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies | ||
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| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration | | {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration | ||
|- | |- | ||
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} || | | {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} (passive) || Builds up stacking spirit damage that can be triggered automatically or by Mirage | ||
|- | |- | ||
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them | | {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them | ||
|- | |||
|{{HeroIcon|Vyper|size=30px}} | |||
|{{AbilityIcon|Screwjab Dagger}} | |||
|Applies a stacking movement slow, with the T2 upgrade also applying a stacking bullet resist shred. | |||
|} | |} | ||