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→Heroes with Permanent Stack Bonuses: Automated permanent hero stacks. |
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There are currently 4 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns. | There are currently 4 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns. | ||
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}} | * {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}} | ||
** Sticky Bomb gains | ** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb. | ||
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}} | * {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}} | ||
** Grey Talon gains | ** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl. | ||
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}} | ||
** Mo & Krill gains | ** Mo & Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending. | ||
*{{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}} | *{{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}} | ||
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives + | **Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||