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Put the heroes in alphabetical order and added Mina on account of her ultimate stacking infinitely from her passive.
LVL (talk | contribs)
Put hero sections in tables.
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== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==
 
{| class="wikitable sortable"
* {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}}
|-
** Haze gains increased damage to targets the more stacks of Fixation they have.
! Hero !! Ability !! Effect
* {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}}
|-
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero
* {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}}
|-
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have
* {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}}
|-
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies
* {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}}
|-
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
| {{HeroIcon|Lady Geist|size=30px}} || {{AbilityIcon|Malice}} || Causes targets to take increased damage from Lady Geist
* {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}}
|-
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
| {{HeroIcon|Paradox|size=30px}} || {{AbilityIcon|Pulse Grenade}} || Applies stacking damage amp to targets, granting increased damage against them
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}
|-
** Mirage's bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.
| {{HeroIcon|Pocket|size=30px}} || {{AbilityIcon|Barrage}} || Gradually increases Pocket's overall damage as it hits targets
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Scorn}}
|-
** T3 Combo applies a stacking damage amp to targets, granting Mo & Krill increased damage against them.
| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration
|-
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} || Allows Mirage to detonate stacks remotely, damaging all enemies marked based on their stacks
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them
|}


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently 5 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
{| class="wikitable sortable"
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
|-
** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb.
! Hero !! Ability !! Bonus per Stack !! Max Stacks
* {{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}}
|-
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist.
| {{HeroIcon|Bebop|size=30px}} || {{AbilityIcon|Sticky Bomb}} || +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage per enemy killed, +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% per enemy hurt || Infinite
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
|-
** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl.
| {{HeroIcon|Drifter|size=30px}} || {{AbilityIcon|Bloodscent}} || +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% Weapon Damage per isolation kill, +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% per assist || Infinite
*{{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}}
|-
**Triggering {{AbilityIcon|love bites}} against heroes permanently increases the number of bats released during Nox Nostra.
| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
|-
** Mo & Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.
| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +1 bat released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite
|}


{{Navbox gameplay}}
{{Navbox gameplay}}