Stack: Difference between revisions

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Heroes with Permanent Stack Bonuses: Automated permanent hero stacks.
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There are currently 4 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
There are currently 4 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
** Sticky Bomb gains 4% bonus damage for every enemy killed by Sticky Bomb and 1.5% for every enemy that was hurt by Sticky Bomb.
** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb.
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed by Guided Owl.
** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl.
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
** Mo & Krill gains 50 Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.
** Mo & Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.
*{{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}}
*{{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}}
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +5% for a kill and +2% an assist.  
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist.  


{{Navbox gameplay}}
{{Navbox gameplay}}