Stack: Difference between revisions

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Heroes with Permanent Stack Bonuses: Automated permanent hero stacks.
LVL (talk | contribs)
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! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change
! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change
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| {{ItemIcon|Split Shot}} || 1,600 || Weapon || +10% Weapon Damage per stack || 6 || +60% Weapon Damage at max stacks
| {{ItemIcon|Split Shot}} || {{#invoke:ItemData|get_cost|Split Shot}} || {{#invoke:ItemData|get_type|Split Shot}} || +{{#invoke:ItemData|get_prop|Split Shot|WeaponDamagePerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Split Shot|MaxStacks}} || +60% Weapon Damage at max stacks
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| {{ItemIcon|Berserker}} || 3,200 || Weapon || +7% Weapon Damage per stack || 10 || +70% Weapon Damage at max stacks
| {{ItemIcon|Berserker}} || {{#invoke:ItemData|get_cost|Berserker}} || {{#invoke:ItemData|get_type|Berserker}} || +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} Weapon Damage per stack || {{#invoke:ItemData|get_prop|Berserker|MaxStacks}} || +70% Weapon Damage at max stacks
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| {{ItemIcon|Escalating Resilience}} || 3,200 || Weapon || +2% Bullet Resist per stack || 15 || +30% Bullet Resist at max stacks
| {{ItemIcon|Escalating Resilience}} || {{#invoke:ItemData|get_cost|Escalating Resilience}} || {{#invoke:ItemData|get_type|Escalating Resilience}} || +{{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} Bullet Resist per stack || 15 || +30% Bullet Resist at max stacks
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| {{ItemIcon|Spirit Rend}} || 3,200 || Weapon || -7% Spirit Resist on Headshot per stack on target || 4 || -28% Spirit Resist at max stacks on target
| {{ItemIcon|Spirit Rend}} || {{#invoke:ItemData|get_cost|Spirit Rend}} || {{#invoke:ItemData|get_type|Spirit Rend}} || {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} Spirit Resist on Headshot per stack on target || {{#invoke:ItemData|get_prop|Spirit Rend|MaxStacks}} || -28% Spirit Resist at max stacks on target
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| {{ItemIcon|Crushing Fists}} || 6,400 || Weapon || -4% Bullet Resist per stack on target || 6 || -24% Bullet Resist at max stacks on target
| {{ItemIcon|Crushing Fists}} || {{#invoke:ItemData|get_cost|Crushing Fists}} || {{#invoke:ItemData|get_type|Crushing Fists}} || {{#invoke:ItemData|get_prop|Crushing Fists|BulletResistReduction}} Bullet Resist per stack on target || {{#invoke:ItemData|get_prop|Crushing Fists|MaxStacks}} || -24% Bullet Resist at max stacks on target
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| {{ItemIcon|Glass Cannon}} || 6,400 || Weapon || +7% Weapon Fire Rate per stack || 8 || +56% Fire Rate at max stacks
| {{ItemIcon|Glass Cannon}} || {{#invoke:ItemData|get_cost|Glass Cannon}} || {{#invoke:ItemData|get_type|Glass Cannon}} || +{{#invoke:ItemData|get_prop|Glass Cannon|FireRatePerKill}}% Weapon Fire Rate per stack || {{#invoke:ItemData|get_prop|Glass Cannon|MaxStacks}} || +64% Fire Rate at max stacks
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| {{ItemIcon|Spellslinger}} || 6,400 || Weapon || +10% Weapon Fire Rate and -10% Reload Time per stack || 6 || +60% Fire Rate and -60% Reload Time at max stacks
| {{ItemIcon|Spellslinger}} || {{#invoke:ItemData|get_cost|Spellslinger}} || {{#invoke:ItemData|get_type|Spellslinger}} || +{{#invoke:ItemData|get_prop|Spellslinger|BonusFireRate}} Weapon Fire Rate and {{#invoke:ItemData|get_prop|Spellslinger|ReloadSpeedMultipler}} Reload Time per stack || {{#invoke:ItemData|get_prop|Spellslinger|MaxStacks}} || +60% Fire Rate and -60% Reload Time at max stacks
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| {{ItemIcon|Restorative Locket}} || 1,600 || Vitality || +20 Heal per stack {{ss|0.23}} || 20 || +400 Heal at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || {{#invoke:ItemData|get_type|Restorative Locket}} || +{{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal per stack || {{#invoke:ItemData|get_prop|Restorative Locket|MaxStacks}} || +400 Heal at max stacks (before [[Boon]] Scaling)
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| {{ItemIcon|Trophy Collector}} || 3,200 || Vitality || +25 Bonus Health +0.2m/s Sprint Speed +1% Ability Range +20 Souls per minute || 14 || +350 Bonus Health +2.8m/s Sprint Speed +14% Ability Range +280 Souls per minute at max stacks
| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks
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| {{ItemIcon|Siphon Bullets}} || 6,400 || Vitality || 65 Max HP steal per bullet || - || -
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || {{#invoke:ItemData|get_type|Siphon Bullets}} || {{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP steal per bullet || - || -
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| {{ItemIcon|Mystic Regeneration}} || 800 || Spirit || 4HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks
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| {{ItemIcon|Radiant Regeneration}} || 3,200 || Spirit || 5HP/s Health Regeneration per stack{{ss|.04}} || 6 || 30HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || {{#invoke:ItemData|get_type|Radiant Regeneration}} || {{#invoke:ItemData|get_prop|Radiant Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks (before [[Spirit_power#spirit_power_scaling|Spirit Scaling]])
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| {{ItemIcon|Escalating Exposure}} || 6,400 || Spirit || +4% Spirit Amp per stack || 14 || +56% Spirit Amp at max stacks
| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks
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While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players.