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Put the heroes in alphabetical order and added Mina on account of her ultimate stacking infinitely from her passive. |
Put hero sections in tables. |
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== Heroes with Stacking Effects == | == Heroes with Stacking Effects == | ||
{| class="wikitable sortable" | |||
|- | |||
! Hero !! Ability !! Effect | |||
|- | |||
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero | |||
|- | |||
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have | |||
|- | |||
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies | |||
|- | |||
| {{HeroIcon|Lady Geist|size=30px}} || {{AbilityIcon|Malice}} || Causes targets to take increased damage from Lady Geist | |||
|- | |||
| {{HeroIcon|Paradox|size=30px}} || {{AbilityIcon|Pulse Grenade}} || Applies stacking damage amp to targets, granting increased damage against them | |||
|- | |||
| {{HeroIcon|Pocket|size=30px}} || {{AbilityIcon|Barrage}} || Gradually increases Pocket's overall damage as it hits targets | |||
|- | |||
| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration | |||
|- | |||
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} || Allows Mirage to detonate stacks remotely, damaging all enemies marked based on their stacks | |||
|- | |||
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them | |||
|} | |||
== Heroes with Permanent Stack Bonuses == | == Heroes with Permanent Stack Bonuses == | ||
{| class="wikitable sortable" | |||
|- | |||
! Hero !! Ability !! Bonus per Stack !! Max Stacks | |||
|- | |||
| {{HeroIcon|Bebop|size=30px}} || {{AbilityIcon|Sticky Bomb}} || +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage per enemy killed, +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% per enemy hurt || Infinite | |||
|- | |||
| {{HeroIcon|Drifter|size=30px}} || {{AbilityIcon|Bloodscent}} || +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% Weapon Damage per isolation kill, +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% per assist || Infinite | |||
|- | |||
| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite | |||
|- | |||
| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +1 bat released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite | |||
|- | |||
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite | |||
|} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||