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m Template Renaming, replaced: {{Item| → {{ItemIcon| (2), HeroIcon|Hero= → HeroIcon| (9), AbilityIcon|Ability= → AbilityIcon| (9), removed: ''' (22), |Size=20 (9) |
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== Heroes with Stacking Effects == | == Heroes with Stacking Effects == | ||
* {{HeroIcon|Haze|size=30px}} | * {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}} | ||
** Haze gains increased damage to targets the more stacks of Fixation they have. | ** Haze gains increased damage to targets the more stacks of Fixation they have. | ||
* {{HeroIcon|Kelvin|size=30px}} | * {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}} | ||
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies. | ** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies. | ||
* {{HeroIcon|Lady Geist|size=30px}} | * {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}} | ||
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times. | ** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times. | ||
* {{HeroIcon|Paradox|size=30px}} | * {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}} | ||
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them. | ** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them. | ||
* {{HeroIcon|Pocket|size=30px}} | * {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}} | ||
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast. | ** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast. | ||
* {{HeroIcon|Shiv|size=30px}} | * {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}} | ||
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration. | ** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration. | ||
== Heroes with Permanent Stack Bonuses == | == Heroes with Permanent Stack Bonuses == | ||
There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns. | There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns. | ||
* {{HeroIcon|Bebop|size=30px}} | * {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}} | ||
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy. | ** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy. | ||
* {{HeroIcon|Grey Talon|size=30px}} | * {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}} | ||
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl. | ** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl. | ||
* {{HeroIcon|Mo & Krill|size=30px}} | * {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}} | ||
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo. | ** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo. | ||