Stack: Difference between revisions

m Template Renaming, replaced: {{Item| → {{ItemIcon| (2), HeroIcon|Hero= → HeroIcon| (9), AbilityIcon|Ability= → AbilityIcon| (9), removed: ''' (22), |Size=20 (9)
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== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==


* {{HeroIcon|Haze|size=30px}} [[Haze|Haze's]] {{AbilityIcon|Fixation|Hero=Haze}} Fixation
* {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}}
** Haze gains increased damage to targets the more stacks of Fixation they have.
** Haze gains increased damage to targets the more stacks of Fixation they have.
* {{HeroIcon|Kelvin|size=30px}}[[Kelvin|Kelvin's]] {{AbilityIcon|Arctic Beam|Hero=Kelvin}} Arctic Beam
* {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}}
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
* {{HeroIcon|Lady Geist|size=30px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Malice|Hero=Lady Geist}} Malice
* {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}}
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
* {{HeroIcon|Paradox|size=30px}} [[Paradox|Paradox's]] {{AbilityIcon|Pulse Grenade|Hero=Paradox}} Pulse Grenade
* {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}}
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
* {{HeroIcon|Pocket|size=30px}} [[Pocket|Pocket's]] {{AbilityIcon|Barrage|Hero=Pocket}} Barrage
* {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}}
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
* {{HeroIcon|Shiv|size=30px}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives|Hero=Shiv}} Serrated Knives
* {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}}
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
There are currently 3 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
* {{HeroIcon|Bebop|size=30px}} [[Bebop|Bebop's]]  {{AbilityIcon|Sticky Bomb|Hero=Bebop}} Sticky Bomb
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy.
** Sticky Bomb gains 2.5% Bonus Damage every time it damages an enemy.
* {{HeroIcon|Grey Talon|size=30px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Guided Owl|Hero=Grey Talon}} Guided Owl
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl.
** Grey Talon gains 5 Permanent Spirit Power for every enemy killed with Guided Owl.
* {{HeroIcon|Mo & Krill|size=30px}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Combo|Hero=Mo & Krill}} Combo
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo.
** Mo & Krill gain 30 Bonus Max Health for every enemy killed with Combo.