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Aperfectmoon (talk | contribs) Glass Cannon typo (extra %) |
Gammaton32 (talk | contribs) removed siphon bullets and added graves and link to build up page |
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A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on. | A '''Stack''' is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on. | ||
While most stacking items effects are temporary, {{ItemIcon|Glass Cannon | While most stacking items effects are temporary, {{ItemIcon|Glass Cannon}} and {{ItemIcon|Restorative Locket}} are the only items to semi-permanently keep their stacks, and require certain conditions to lose them. | ||
See [[Build-Up]] for abilities and items that trigger an effect after reaching 100% of a damage metric. | |||
== Items with Stacking Effects == | == Items with Stacking Effects == | ||
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| {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks | | {{ItemIcon|Trophy Collector}} || {{#invoke:ItemData|get_cost|Trophy Collector}} || {{#invoke:ItemData|get_type|Trophy Collector}} || +{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusHealth}} Bonus Health<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingTechRangeMultiplier}} Ability Range<br />+{{#invoke:ItemData|get_prop|Trophy Collector|StackingGoldPerMinute}} Souls per minute || {{#invoke:ItemData|get_prop|Trophy Collector|MaxStacks}} || +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks | ||
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| {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks | | {{ItemIcon|Mystic Regeneration}} || {{#invoke:ItemData|get_cost|Mystic Regeneration}} || {{#invoke:ItemData|get_type|Mystic Regeneration}} || {{#invoke:ItemData|get_prop|Mystic Regeneration|Regeneration}}HP/s Health Regeneration per stack || 6 || 24HP/s Health Regeneration at max stacks | ||
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| {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks | | {{ItemIcon|Escalating Exposure}} || {{#invoke:ItemData|get_cost|Escalating Exposure}} || {{#invoke:ItemData|get_type|Escalating Exposure}} || +{{#invoke:ItemData|get_prop|Escalating Exposure|MagicIncreasePerStack}} Spirit Amp per stack || {{#invoke:ItemData|get_prop|Escalating Exposure|MaxStacks}} || +54% Spirit Amp at max stacks | ||
|} | |} | ||
== Heroes with Stacking Effects == | == Heroes with Stacking Effects == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero | | {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero | ||
|- | |||
|{{HeroIcon|Graves|size=30px}} | |||
|{{AbilityIcon|Essence Theft}} | |||
|Graves gradually steals Weapon Damage and Spirit Resist from shooting a target | |||
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| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have | | {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have | ||