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== Items with Stacking Effects == | == Items with Stacking Effects == | ||
{ | {| class="wikitable sortable" | ||
{{ | |- | ||
{{ | ! Name !! {{Souls}} Cost !! Category !! Stat change per stack !! Max stacks !! Max stat change | ||
{{ | |- | ||
{{ | | {{ItemIcon|Berserker}} || 1,250 || Weapon || +5% Weapon Damage per stack || 10 || +50% Weapon Damage at max stacks | ||
{{ | |- | ||
{{ | | {{ItemIcon|Escalating Resilience}} || 3,000 || Weapon || +2% Bullet Resist per stack || 20 || +40% Bullet Resist at max stacks | ||
{{ | |- | ||
{{ | | {{ItemIcon|Glass Cannon}} || 6,200 || Weapon || +10% Weapon Damage per stack || 7 || +70% Weapon Damage at max stacks | ||
|- | |||
| {{ItemIcon|Restorative Locket}} || 1,250 || Vitality || +35 Heal per stack || 15 || +525 Heal at max stacks | |||
|- | |||
| {{ItemIcon|Siphon Bullets}} || 6,200 || Vitality || 50 Max HP steal per bullet || 99 || - | |||
|- | |||
| {{ItemIcon|Ammo Scavenger}} || 500 || Spirit || 2 Ammo per soul<br/>1 Spirit Power per soul || 20 || -<br/>20 Spirit Power at max stacks | |||
|- | |||
| {{ItemIcon|Escalating Exposure}} || 7,450 || Spirit || +5% Spirit Amp per stack || 20 || +100% Spirit Amp at max stacks | |||
|} | |||
While not stacking in a definition sense, {{ItemIcon|Toxic Bullets}} and {{ItemIcon|Spiritual Overflow}} have build up effects that stack over time by shooting enemy players. | |||
== Heroes with Stacking Effects == | == Heroes with Stacking Effects == | ||