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Gammaton32 (talk | contribs) cooldown, description, removed stub |
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{{Infobox item | {{Infobox item | ||
| item_name = Backstabber | | item_name = Backstabber | ||
| has_passive1 = true | | has_passive1 = true | ||
| has_passive2 = | |||
| has_active1 = | | has_active1 = | ||
| has_components = | | has_components = | ||
| has_iscomponentof = | | has_iscomponentof = | ||
| has_iscomponentof2 = | |||
| has_iscomponentof3 = | |||
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance | | item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}} | | passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}} | ||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second | ||
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'''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. | '''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. | ||
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls. | Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls. | ||
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]]. | |||
== Update history == | == Update history == | ||