Stalker: Difference between revisions

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cooldown, description, removed stub
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{{Stub}}
{{Infobox item
{{Infobox item
| item_name = Backstabber
| item_name = Backstabber
| has_passive1 = true
| has_passive1 = true
| has_passive2 =
| has_active1 =  
| has_active1 =  
| has_components =  
| has_components =  
| has_iscomponentof =  
| has_iscomponentof =  
| has_iscomponentof2 =
| has_iscomponentof3 =
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second
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'''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health.  
'''Backstabber''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health.  


Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.  
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.
 
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].


== Update history ==
== Update history ==