Stamina: Difference between revisionsGive feedback
Added links to movement pages |
Gammaton32 (talk | contribs) |
||
| (7 intermediate revisions by 3 users not shown) | |||
| Line 10: | Line 10: | ||
* By double tapping Crouch in midair, the player can perform an [[Dashing|Down dash]], descending quickly. | * By double tapping Crouch in midair, the player can perform an [[Dashing|Down dash]], descending quickly. | ||
* By pressing Crouch in the middle of a basic Dash, you can perform a [[Dash Sliding|Dash Slide]], which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation. | * By pressing Crouch in the middle of a basic Dash, you can perform a [[Dash Sliding|Dash Slide]], which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation. | ||
* Doing a [[Wall Jumping|Wall Jump]] does not cost Stamina while successive Wall Jumps cost 0.5 Stamina. | * Doing a [[Wall Jumping|Wall Jump]] does not cost Stamina while successive Wall Jumps cost 0.5 Stamina. When using a Wall Jump during combat, stamina regen is reduced by 25% for 5s after the jump. | ||
== Stamina Bars == | == Stamina Bars == | ||
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities. | Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities. | ||
The Stamina counter under the player's reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible. | |||
=== Cooldown === | === Cooldown === | ||
'''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat. | '''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat. | ||
Values referenced from [[Hero | Values referenced from [[Hero Comparison Table]]. | ||
{{#invoke:HeroDataArrays|heroStaminaTable}} | {{#invoke:HeroDataArrays|heroStaminaTable}} | ||
== Dash Speed == | == Dash Speed == | ||
'''Dash Speed''' is a stat that determines how fast a hero performs a dash. | '''Dash Speed''' is a stat that determines how fast a hero performs a dash. These are also commonly referred to as '''Dash Buckets''', in which the fastest Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3". | ||
All dashes cover the same distance ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed. | All dashes cover the same distance ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed. | ||
{{#invoke:HeroDataArrays|heroDashTable}} | {{#invoke:HeroDataArrays|heroDashTable}} | ||
{{#invoke:HeroData|write_ground_dash_buckets}} | |||
== Sources == | == Sources == | ||
| Line 33: | Line 37: | ||
{{Item stat table|Stamina}} | {{Item stat table|Stamina}} | ||
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars. | There are several items and abilities that affect Stamina usage, but do not increase Stamina bars. | ||
* {{ItemIcon|Restorative Locket}} has an active that replenishes | * {{ItemIcon|Restorative Locket}} has an active that replenishes up to four stamina points by consuming all stacks. | ||
=== Stamina Recovery === | === Stamina Recovery === | ||
| Line 42: | Line 46: | ||
* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s. | * {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s. | ||
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s. | * {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s. | ||
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola| | * {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|DebuffDuration}}s at tier 3. | ||
=== Dash Distance Reduction === | === Dash Distance Reduction === | ||
| Line 48: | Line 52: | ||
=== Map spawns === | === Map spawns === | ||
* [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline | * [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline Speed (the buffs grow stronger as the game progresses) for 160 seconds. | ||
{{Stat navbox}} | {{Stat navbox}} | ||