Status Effects/Movement: Difference between revisions

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Created page with "'''Status effects''' are buffs/debuffs applied to you that change properties of either you or your enemy. These usually buff attributes or reduce attributes (e.g. dash distance). Below are a list of all the movement relevant status effects in the games: * Movement Slow Category:Movement"
 
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{{Movement Wiki}}
'''Status effects''' are buffs/debuffs applied to you that change properties of either you or your enemy. These usually buff attributes or reduce attributes (e.g. dash distance).
'''Status effects''' are buffs/debuffs applied to you that change properties of either you or your enemy. These usually buff attributes or reduce attributes (e.g. dash distance).


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* [[Movement Slow]]
* [[Movement Slow]]
[[Category:Movement]]
* [[Stun]]
* [[Displace]]
* [[Immobilize]]
* [[Purge]]
 
Character-specific Status Effects:
* [[Petrify]]
* [[Tether]]
* [[Time Stop]]
* [[Sleep]]
* [[Hex]]
* [[Category:Movement]]

Latest revision as of 01:12, 20 May 2026

This article is part of the Deadlock Movement Wiki.

Status effects are buffs/debuffs applied to you that change properties of either you or your enemy. These usually buff attributes or reduce attributes (e.g. dash distance).

Below are a list of all the movement relevant status effects in the games:

Character-specific Status Effects: