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== Debuffs == {{StatusBox|isBuff=false|status=Bleed}} === Bleed === A negative status effect that deals damage equal to a percentage of a unit's health over time. '''Sources:''' * {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} * {{ItemIcon|Decay}} * {{ItemIcon|Toxic Bullets}} Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage. {{StatusBox|isBuff=false|status=Burn}} === Burn === A negative status effect that deals [[Spirit Damage]] over time. '''Sources:''' * {{HeroIcon|Holliday}}'s {{AbilityIcon|powder keg}} * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) * {{ItemIcon|Spirit Burn}} {{StatusBox|isBuff=false|status=Curse|status icon=Curse icon}} === Curse === A negative status effect that interrupts, [[Status Effects#Disarm|disarms]], and [[Status Effects#Silence|silences]] abilities and active items. '''Sources:''' * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} * {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) * {{ItemIcon|Mystical Piano}} (also applies movement slow) * [[Patron]] and [[Shrine]]s defensive attack '''Adjacent Effects:''' * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities. {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification#Damage Reduction}} === Damage Output Reduction === A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. '''Sources:''' * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) * {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs * {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (Tier 3) - Decreases all damage outputs * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output * {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) * {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) * {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) {{StatusBox|isBuff=false|status=Disarm}} === Disarm === A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. Disarm affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}. '''Sources:''' * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} * {{HeroIcon|Silver (Transformed)}}'s {{AbilityIcon|Tail Whack}} * {{ItemIcon|Cursed Relic}} * {{ItemIcon|Disarming Hex}} * {{ItemIcon|Mystical Piano}} * {{ItemIcon|Phantom Strike}} * [[Patron]] and [[Shrine]]s defensive attack {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} === Displace === A negative status effect that changes the direction and acceleration of the target's movement. '''Sources:''' * [[Melee Attack|Heavy Melee]] * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} * {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}} * {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} * {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} * {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}} * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Burrow}} * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} * {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}} * {{HeroIcon|Rem}}'s {{AbilityIcon|Pillow Toss}} * {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Audience Participation}} (If copying an Ultimate that causes displacement) * {{HeroIcon|Venator}}'s {{AbilityIcon|Gutshot}} and {{AbilityIcon|Ira Domini}} * {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} * {{ItemIcon|Knockdown}} (If the target is not on the ground) * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) * {{ItemIcon|Rescue Beam}} * {{ItemIcon|Vortex Web}} {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} === Healing Reduction === A negative status effect that reduces the target's healing from all sources. '''Sources:''' * {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} (Tier 3) * {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 3) * {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} (Tier 1) * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) * {{ItemIcon|Cheat Death}} (Self) * {{ItemIcon|Crippling Headshot}} * {{ItemIcon|Decay}} * {{ItemIcon|Healbane}} * {{ItemIcon|Inhibitor}} * {{ItemIcon|Spirit Burn}} * {{ItemIcon|Toxic Bullets}} {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} === Immobilized === A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. '''Sources:''' * {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards) * {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground) * {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} * {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (when kick connects to the target) * {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} * {{ItemIcon|Arctic Blast}} {{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} === Movement Silence === A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. '''Sources:''' * {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use) * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) * {{ItemIcon|Capacitor}} (also prevents stamina use) * {{ItemIcon|Slowing Hex}} * {{ItemIcon|Vortex Web}} {{StatusBox|isBuff=false|status=Movement Slow}} {{Main|Movement Slow}} === Movement Slow === A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. ''For a comprehensive list of sources, see [[Movement Slow]].'' {{StatusBox|isBuff=false|status=Silence}} === Silence === A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of [[Status Effects#Curse|curse]]). It does not disable passive abilities. '''Sources:''' * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} * {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} * {{HeroIcon|Drifter}}'s {{AbilityIcon|Rend}} (Tier 3) * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 2) * {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) * {{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}} * {{ItemIcon|Cursed Relic}} (also silences active items) * {{ItemIcon|Focus Lens}} * {{ItemIcon|Fury Trance}} (Self, also silences stamina) * {{ItemIcon|Mystical Piano}} * {{ItemIcon|Silence Wave}} * {{ItemIcon|Silencer}} {{StatusBox|isBuff=false|status=Sleep}} === Sleep === A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly. '''Sources:''' * {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} * {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} {{StatusBox|isBuff=false|status=Stun}} === Stun === A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires. '''Sources:''' * [[Parry]] * Getting knocked off a [[Ziplines|zipline]] * Getting knocked off a [[Ropes|rope]] * [[Walker]]'s Stomp * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} * {{HeroIcon|Apollo}}'s {{AbilityIcon|Riposte}} * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} (Tier 3) * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}} * {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}} * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 unlocks additional stun on hit) * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} * {{HeroIcon|Venator}}'s {{AbilityIcon|Gutshot}} (If target hits a wall) * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} * {{ItemIcon|Crushing Fists}} * {{ItemIcon|Knockdown}} * {{ItemIcon|Lightning Scroll}} * {{ItemIcon|Mystical Piano}} {{StatusBox|isBuff=false|status=Time Stop|status icon=Kinetic Carbine}} === Time Stop === A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as '''Time Slow''' or '''Slow Motion'''. '''Sources:''' * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} * {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} (also applies to self when aiming in the air) * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (on return) Note: {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} is listed as applying a "time slow" in the description, but it actually applies a Movement Slow.
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