Status Effects: Difference between revisionsGive feedback
→Silence: Changed Line as Giest Gets Silence on T2, not T3 |
Sparkz9502 (talk | contribs) Adding Silver's Boot Kick damage reduction |
||
| (One intermediate revision by one other user not shown) | |||
| Line 159: | Line 159: | ||
* {{ItemIcon|Colossus}} (Bullet and Spirit) | * {{ItemIcon|Colossus}} (Bullet and Spirit) | ||
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit) | * {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit) | ||
* {{ItemIcon|Frenzy}} ( | * {{ItemIcon|Frenzy}} (Debuff, when below 50% health) | ||
* {{ItemIcon|Fury Trance}} (Spirit) | * {{ItemIcon|Fury Trance}} (Spirit) | ||
* {{ItemIcon|Metal Skin}} (Bullet Immunity) | * {{ItemIcon|Metal Skin}} (Bullet Immunity) | ||
| Line 295: | Line 295: | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities. | * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities. | ||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification#Damage Reduction}} | ||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
| Line 303: | Line 303: | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (Tier 3) - Decreases all damage outputs | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output | ||
* {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) | * {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) | ||