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Steveneven3 (talk | contribs) Golden statues are not temporary, they're not a buff, they're a permanent stat upgrade Tag: Manual revert |
→Silence: Changed Line as Giest Gets Silence on T2, not T3 |
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''See also [[Crowd Control]] for a list of all Crowd Control effects.'' | ''See also [[Crowd Control]] for a list of all Crowd Control effects.'' | ||
'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | ||
== Buffs == | == Buffs == | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 1) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} | |||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}} (Tier 3) | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Diviner's Kevlar}} | * {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Grit}} | |||
* {{ItemIcon|Guardian Ward}} (Active) | * {{ItemIcon|Guardian Ward}} (Active) | ||
* {{ItemIcon|Indomitable}} | |||
* {{ItemIcon|Majestic Leap}} (Active) | * {{ItemIcon|Majestic Leap}} (Active) | ||
* {{ItemIcon|Reactive Barrier}} | * {{ItemIcon|Reactive Barrier}} | ||
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{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | {{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | ||
=== Fire Rate Buff === | === Fire Rate Buff === | ||
A temporary buff that increases the weapon's rate of fire. | A temporary buff that increases the weapon's rate of fire. | ||
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'''Sources:''' | '''Sources:''' | ||
* [[Powerup|Gun Powerup]] | * [[Powerup|Gun Powerup]] | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} (Tier 1) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 1) | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} (Tier 1) | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | |||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | ||
* {{ItemIcon|Active Reload}} | * {{ItemIcon|Active Reload}} | ||
* {{ItemIcon|Blood Tribute}} | * {{ItemIcon|Blood Tribute}} | ||
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* {{ItemIcon|Mercurial Magnum}} | * {{ItemIcon|Mercurial Magnum}} | ||
* {{ItemIcon|Quicksilver Reload}} | * {{ItemIcon|Quicksilver Reload}} | ||
* {{ItemIcon|Shadow Weave}} | |||
* {{ItemIcon|Spellslinger}} | * {{ItemIcon|Spellslinger}} | ||
* {{ItemIcon|Spiritual Overflow}} | * {{ItemIcon|Spiritual Overflow}} | ||
* {{ItemIcon|Surge of Power}} | |||
* {{ItemIcon|Vampiric Burst}} | * {{ItemIcon|Vampiric Burst}} | ||
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | {{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | ||
=== Health Regeneration === | === Health Regeneration === | ||
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Riposte}} | |||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} | * {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} | ||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | ||
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* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | ||
* {{ItemIcon|Counterspell}} | |||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}} | {{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}} | ||
=== Lifesteal === | === Lifesteal === | ||
A temporary buff that causes the user to heal for a percentage of the damage they deal. | A temporary buff that causes the user to heal for a percentage of the damage they deal. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal) | |||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | |||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | * {{ItemIcon|Active Reload}} (Bullet Lifesteal) | ||
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | * {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | ||
* {{ItemIcon|Infuser}} (Spirit Lifesteal) | * {{ItemIcon|Infuser}} (Spirit Lifesteal) | ||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | * {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | ||
* {{ItemIcon|Leech}} (Bullet and Spirit Lifesteal) | |||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | {{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | ||
=== Movement Speed Buff === | === Movement Speed Buff === | ||
A temporary increase to movement speed. | A temporary increase to movement speed. | ||
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* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} | ||
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} | * {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | * {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | ||
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* {{ItemIcon|Burst Fire}} (conditional) | * {{ItemIcon|Burst Fire}} (conditional) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
* {{ItemIcon| | * {{ItemIcon|Dispel Magic}} (Active) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (during cast time | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (during cast time) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit) | ||
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* [[Powerup|Casting Powerup]] | * [[Powerup|Casting Powerup]] | ||
* {{ItemIcon|Arcane Surge}} | * {{ItemIcon|Arcane Surge}} | ||
* {{ItemIcon|Counterspell}} | |||
* {{ItemIcon|Diviner's Kevlar}} | * {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Enchanter's Emblem}} | |||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
* {{ItemIcon|Infuser}} | |||
* {{ItemIcon|Shadow Weave}} | |||
* {{ItemIcon|Spirit Snatch}} | * {{ItemIcon|Spirit Snatch}} | ||
* {{ItemIcon|Spiritual Overflow}} | |||
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | ||
=== Stealth === | === Stealth === | ||
[[File:haze_stealth_closetoenemy.png|thumb|250px|{{HeroIcon|Haze}} in stealth partially revealed due to being close to enemy Wraith]] | |||
A temporary buff that renders the user invisible. | A temporary buff that renders the user invisible. | ||
All steath sources share some common properties: | |||
* Being close to any enemy reveals a silhouette of the player. | |||
* Attacking or casting an ability breaks the stealth. | |||
* Receiving damage temporarily reveals the player with stealth. | |||
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages. | |||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Shadow Weave}} | * {{ItemIcon|Shadow Weave}} | ||
* {{ItemIcon|Veil Walker}} | * {{ItemIcon|Veil Walker}} | ||
* {{ItemIcon|Shadow Strike}} | |||
==== Abilities that don't break stealth ==== | |||
{{AbilityTable|dontbreakstealth}} | |||
==== Items that don't break Stealth ==== | |||
{| class="wikitable" | |||
! Item | |||
! Notes | |||
|- | |||
| {{ItemIcon|fleetfoot}} | |||
| | |||
|- | |||
| {{ItemIcon|Blood Tribute}} | |||
| Only when untoggling its active. | |||
|- | |||
| {{ItemIcon|Heroic Aura}} | |||
| | |||
|- | |||
| {{ItemIcon|Restorative Locket}} | |||
| | |||
|} | |||
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | |||
=== Hidden on minimap === | |||
A temporary buff that renders the user unable to be seen on the minimap. | |||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} | |||
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}} | {{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3 | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} ( | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3) (While channeling) | |||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier 3) (While channeling) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} (Active) | * {{ItemIcon|Unstoppable}} (Active) | ||
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}} | {{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}} | ||
=== Weapon Damage Buff === | === Weapon Damage Buff === | ||
A temporary increase to weapon damage output. | A temporary increase to weapon damage output. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} | ||
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 2) | |||
* {{ItemIcon|Berserker}} | * {{ItemIcon|Berserker}} | ||
* {{ItemIcon|Split Shot}} | * {{ItemIcon|Split Shot}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|powder keg}} | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | |||
* {{ItemIcon|Spirit Burn}} | * {{ItemIcon|Spirit Burn}} | ||
{{StatusBox|isBuff=false|status=Curse|status icon=Curse icon}} | |||
=== Curse === | |||
A negative status effect that interrupts, [[Status Effects#Disarm|disarms]], and [[Status Effects#Silence|silences]] abilities and active items. | |||
'''Sources:''' | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | |||
* {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) | |||
* {{ItemIcon|Mystical Piano}} (also applies movement slow) | |||
* [[Patron]] and [[Shrine]]s defensive attack | |||
'''Adjacent Effects:''' | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities. | |||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon| | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) | ||
* {{HeroIcon| | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output | ||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs ( | * {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs ( | * {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | |||
{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
Disarm affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}. | |||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
* {{HeroIcon| | * {{HeroIcon|Silver (Transformed)}}'s {{AbilityIcon|Tail Whack}} | ||
* {{ItemIcon| | * {{ItemIcon|Cursed Relic}} | ||
* {{ItemIcon|Disarming Hex}} | * {{ItemIcon|Disarming Hex}} | ||
* {{ItemIcon|Mystical Piano}} | |||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* [[Patron]] and [[Shrine]]s defensive attack | |||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | |||
=== Displace === | === Displace === | ||
A negative status effect that changes the direction and acceleration of the target's movement. | A negative status effect that changes the direction and acceleration of the target's movement. | ||
'''Sources:''' | '''Sources:''' | ||
* Heavy Melee | * [[Melee Attack|Heavy Melee]] | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | ||
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* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
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* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}} | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}} | ||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Audience Participation}} (If | * {{HeroIcon|Rem}}'s {{AbilityIcon|Pillow Toss}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Audience Participation}} (If copying an Ultimate that causes displacement) | |||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Gutshot}} and {{AbilityIcon|Ira Domini}} | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
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* {{ItemIcon|Knockdown}} (If the target is not on the ground) | * {{ItemIcon|Knockdown}} (If the target is not on the ground) | ||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Rescue Beam}} | |||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | A negative status effect that reduces the target's healing from all sources. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier | * {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} (Tier 3) | ||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 3) | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} | |||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} (Tier 1) | |||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Cheat Death}} (Self) | * {{ItemIcon|Cheat Death}} (Self) | ||
* {{ItemIcon|Crippling Headshot}} | * {{ItemIcon|Crippling Headshot}} | ||
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{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | ||
=== Immobilized === | === Immobilized === | ||
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards) | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | |||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | |||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (when kick connects to the target) | |||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
* {{ItemIcon|Arctic Blast}} | * {{ItemIcon|Arctic Blast}} | ||
{{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} | |||
=== Movement Silence === | |||
A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. | |||
'''Sources:''' | |||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use) | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) | |||
* {{ItemIcon|Capacitor}} (also prevents stamina use) | |||
* {{ItemIcon|Slowing Hex}} | |||
* {{ItemIcon|Vortex Web}} | |||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
=== Movement Slow === | === Movement Slow === | ||
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
''For a comprehensive list of sources, see [[Movement Slow]].'' | |||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== Silence === | === Silence === | ||
A negative status effect that prevents the target from casting abilities, but they can still use active items. It | A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of [[Status Effects#Curse|curse]]). It does not disable passive abilities. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | |||
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | |||
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Rend}} (Tier 3) | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3) | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 2) | ||
* {{HeroIcon| | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) | ||
* {{ItemIcon| | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}} | |||
* {{ItemIcon|Cursed Relic}} (also silences active items) | |||
* {{ItemIcon|Focus Lens}} | * {{ItemIcon|Focus Lens}} | ||
* {{ItemIcon|Fury Trance}} (Self) | * {{ItemIcon|Fury Trance}} (Self, also silences stamina) | ||
* {{ItemIcon|Mystical Piano}} | |||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
* {{ | |||
{{StatusBox|isBuff=false|status=Sleep}} | |||
=== Sleep === | |||
A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly. | |||
'''Sources:''' | |||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}} | |||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} | |||
{{StatusBox|isBuff=false|status=Stun}} | {{StatusBox|isBuff=false|status=Stun}} | ||
=== Stun === | === Stun === | ||
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires. | A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires. | ||
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* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Riposte}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} (Tier 3) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} (Tier 3) | ||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} | ||
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 unlocks additional stun on hit) | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} | * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Gutshot}} (If target hits a wall) | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
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* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Lightning Scroll}} | * {{ItemIcon|Lightning Scroll}} | ||
* {{ItemIcon|Mystical Piano}} | |||
{{StatusBox|isBuff=false|status=Time Stop|status icon=Kinetic Carbine}} | |||
=== Time Stop === | |||
A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as '''Time Slow''' or '''Slow Motion'''. | |||
'''Sources:''' | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | |||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} (also applies to self when aiming in the air) | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (on return) | |||
Note: {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} is listed as applying a "time slow" in the description, but it actually applies a Movement Slow. | |||
== Hero Specific Effects == | == Hero Specific Effects == | ||
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{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | {{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | ||
=== Hotel Guest === | === Hotel Guest === | ||
A negative status effect applied by {{HeroIcon|The Doorman}}'s | A negative status effect applied by {{HeroIcon|The Doorman}}'s ability of the same name. The target is sent to the [[Baroness Hotel]] and has to make their way to the elevator to escape. | ||
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | {{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | ||
=== Lethal Venom === | === Lethal Venom === | ||
A negative status effect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | A negative status effect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | ||
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{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | {{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | ||
=== Petrified === | === Petrified === | ||
A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are interrupted, unable to move and perform actions, but block all incoming damage, with the exception of {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (both the buildup and damage). | ||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | {{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | ||
=== Rabbit Hex === | === Rabbit Hex === | ||
A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | ||
{{StatusBox|isBuff=false|status=Tether}} | {{StatusBox|isBuff=false|status=Tether}} | ||
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* '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | * '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | ||
* '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | * '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | ||
* '''{{ItemIcon|Indomitable}}''': Grants immunity to a single crowd control effect. | |||
=== Purge | === Purge === | ||
These effects instantly remove currently active debuffs. | These effects instantly remove currently active debuffs. | ||
{| class="wikitable" | |||
! Name !! Removes debuffs from Ultimates? | |||
|- | |||
| {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} (Tier 3) || No | |||
|- | |||
| {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) || No | |||
|- | |||
| {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}} (Tier 3) || No | |||
|- | |||
| {{HeroIcon|Victor}}' {{AbilityIcon|Shocking Reanimation}} || Yes | |||
|- | |||
| {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) || No | |||
|- | |||
| {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} || Yes | |||
|- | |||
| {{ItemIcon|Dispel Magic}} || No | |||
|- | |||
| {{ItemIcon|Divine Barrier}} || Yes | |||
|} | |||
=== Debuff Resistance (Stat) === | === Debuff Resistance (Stat) === | ||
The following | The following effects grant a '''[[Debuff Resist|Debuff Resistance]]''' stat, which reduces the duration of debuffs. Except for {{AbilityIcon|Willpower}}, this is a character stat, not a temporary buff. | ||
* {{ | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Infernal Resilience}} (Tier 3) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3) | |||
* {{ | {{Item stat table|Debuff Resist}} | ||
== Navigation == | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||