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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 1) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} | |||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Slither}} (Tier 3) | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Diviner's Kevlar}} | * {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Grit}} | |||
* {{ItemIcon|Guardian Ward}} (Active) | * {{ItemIcon|Guardian Ward}} (Active) | ||
* {{ItemIcon|Indomitable}} | |||
* {{ItemIcon|Majestic Leap}} (Active) | * {{ItemIcon|Majestic Leap}} (Active) | ||
* {{ItemIcon|Reactive Barrier}} | * {{ItemIcon|Reactive Barrier}} | ||
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{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | {{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | ||
=== Fire Rate Buff === | === Fire Rate Buff === | ||
A temporary buff that increases the weapon's rate of fire. | A temporary buff that increases the weapon's rate of fire. | ||
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'''Sources:''' | '''Sources:''' | ||
* [[Powerup|Gun Powerup]] | * [[Powerup|Gun Powerup]] | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} (Tier 1) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 1) | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} (Tier 1) | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | ||
* {{ItemIcon|Active Reload}} | * {{ItemIcon|Active Reload}} | ||
* {{ItemIcon|Blood Tribute}} | * {{ItemIcon|Blood Tribute}} | ||
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{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | {{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | ||
=== Health Regeneration === | === Health Regeneration === | ||
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | ||
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* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal) | ||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | * {{ItemIcon|Active Reload}} (Bullet Lifesteal) | ||
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* {{ItemIcon|Infuser}} (Spirit Lifesteal) | * {{ItemIcon|Infuser}} (Spirit Lifesteal) | ||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | * {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | ||
* {{ItemIcon|Leech}} (Bullet and Spirit Lifesteal) | |||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | {{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | ||
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* {{ItemIcon|Burst Fire}} (conditional) | * {{ItemIcon|Burst Fire}} (conditional) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
* {{ItemIcon| | * {{ItemIcon|Dispel Magic}} (Active) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
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{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | ||
=== Stealth === | === Stealth === | ||
[[File:haze_stealth_closetoenemy.png|thumb|250px|{{HeroIcon|Haze}} in stealth partially revealed due to being close to enemy Wraith]] | |||
A temporary buff that renders the user invisible. | A temporary buff that renders the user invisible. | ||
All steath sources share some common properties: | |||
* Being close to any enemy reveals a silhouette of the player. | |||
* Attacking or casting an ability breaks the stealth. | |||
* Receiving damage temporarily reveals the player with stealth. | |||
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages. | |||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Shadow Weave}} | * {{ItemIcon|Shadow Weave}} | ||
* {{ItemIcon|Veil Walker}} | * {{ItemIcon|Veil Walker}} | ||
* {{ItemIcon|Shadow Strike}} | |||
==== Abilities that don't break stealth ==== | |||
{{AbilityTable|dontbreakstealth}} | |||
==== Items that don't break Stealth ==== | |||
{| class="wikitable" | |||
! Item | |||
! Notes | |||
|- | |||
| {{ItemIcon|fleetfoot}} | |||
| | |||
|- | |||
| {{ItemIcon|Blood Tribute}} | |||
| Only when untoggling its active. | |||
|- | |||
| {{ItemIcon|Heroic Aura}} | |||
| | |||
|- | |||
| {{ItemIcon|Restorative Locket}} | |||
| | |||
|} | |||
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | ||
=== Hidden on minimap === | === Hidden on minimap === | ||
A temporary buff that renders the user unable to be seen on the minimap. | A temporary buff that renders the user unable to be seen on the minimap. | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3 | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3 | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3 | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3 | * {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3) (While channeling) | ||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier 3) (While channeling) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} (Active) | * {{ItemIcon|Unstoppable}} (Active) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} | ||
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 2) | |||
* {{ItemIcon|Berserker}} | * {{ItemIcon|Berserker}} | ||
* {{ItemIcon|Split Shot}} | * {{ItemIcon|Split Shot}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|powder keg}} | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | ||
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* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) | * {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) | ||
* {{ItemIcon|Mystical Piano}} (also applies movement slow) | |||
* [[Patron]] and [[Shrine]]s defensive attack | * [[Patron]] and [[Shrine]]s defensive attack | ||
'''Adjacent Effects:''' | '''Adjacent Effects:''' | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities. | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also | |||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs | ||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs ( | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs ( | * {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) | ||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) | |||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | |||
{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
Disarm affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}. | |||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Cursed Relic}} | * {{ItemIcon|Cursed Relic}} | ||
* {{ItemIcon|Disarming Hex}} | * {{ItemIcon|Disarming Hex}} | ||
* {{ItemIcon|Mystical Piano}} | |||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* [[Patron]] and [[Shrine]]s defensive attack | * [[Patron]] and [[Shrine]]s defensive attack | ||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
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* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
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* {{ItemIcon|Knockdown}} (If the target is not on the ground) | * {{ItemIcon|Knockdown}} (If the target is not on the ground) | ||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Rescue Beam}} | |||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | A negative status effect that reduces the target's healing from all sources. | ||
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* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} (Tier 1) | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} (Tier 1) | ||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Cheat Death}} (Self) | * {{ItemIcon|Cheat Death}} (Self) | ||
* {{ItemIcon|Crippling Headshot}} | * {{ItemIcon|Crippling Headshot}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards) | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | * {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | ||
* {{HeroIcon| | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground) | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (when kick connects to the target) | |||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} | * {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | |||
* {{ItemIcon|Arctic Blast}} | * {{ItemIcon|Arctic Blast}} | ||
{{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} | {{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} | ||
=== Movement Silence === | === Movement Silence === | ||
A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. | A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use | * {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use) | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) | ||
* {{ItemIcon|Capacitor}} (also prevents stamina use) | * {{ItemIcon|Capacitor}} (also prevents stamina use) | ||
* {{ItemIcon|Slowing Hex}} | * {{ItemIcon|Slowing Hex}} | ||
* {{ItemIcon|Vortex Web}} | |||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
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* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | ||
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | * {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | ||
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Rend}} (Tier 3) | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 2) | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) | ||
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* {{ItemIcon|Focus Lens}} | * {{ItemIcon|Focus Lens}} | ||
* {{ItemIcon|Fury Trance}} (Self, also silences stamina) | * {{ItemIcon|Fury Trance}} (Self, also silences stamina) | ||
* {{ItemIcon|Mystical Piano}} | |||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
{{StatusBox|isBuff=false|status=Sleep}} | {{StatusBox|isBuff=false|status=Sleep}} | ||
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 unlocks additional stun on hit) | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
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* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Lightning Scroll}} | * {{ItemIcon|Lightning Scroll}} | ||
* {{ItemIcon|Mystical Piano}} | |||
{{StatusBox|isBuff=false|status=Time Stop|status icon=Kinetic Carbine}} | |||
=== Time Stop === | |||
A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as '''Time Slow''' or '''Slow Motion'''. | |||
'''Sources:''' | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | |||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} (also applies to self when aiming in the air) | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (on return) | |||
Note: {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} is listed as applying a "time slow" in the description, but it actually applies a Movement Slow. | |||
== Hero Specific Effects == | == Hero Specific Effects == | ||
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{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | {{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | ||
=== Petrified === | === Petrified === | ||
A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are interrupted, unable to move and perform actions, but block all incoming damage, with the exception of {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (both the buildup and damage). | ||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | {{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | ||
=== Rabbit Hex === | === Rabbit Hex === | ||
A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | ||
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* '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | * '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | ||
* '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | * '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | ||
* '''{{ItemIcon|Indomitable}}''': Grants immunity to a single crowd control effect. | |||
=== Purge | === Purge === | ||
These effects instantly remove currently active debuffs. | These effects instantly remove currently active debuffs. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}} (Tier 3) || No | | {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}} (Tier 3) || No | ||
|- | |||
| {{HeroIcon|Victor}}' {{AbilityIcon|Shocking Reanimation}} || Yes | |||
|- | |- | ||
| {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) || No | | {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) || No | ||
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| {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} || Yes | | {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} || Yes | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Dispel Magic}} || No | ||
|- | |- | ||
| {{ItemIcon|Divine Barrier}} || Yes | | {{ItemIcon|Divine Barrier}} || Yes | ||
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* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3) | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3) | ||
{{Item stat table|Debuff Resist}} | {{Item stat table|Debuff Resist}} | ||
== Navigation == | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||