Status Effects: Difference between revisionsGive feedback
m Debuff Remover -> Dispel Magic |
→Silence: Changed Line as Giest Gets Silence on T2, not T3 |
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| (24 intermediate revisions by 12 users not shown) | |||
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'''Sources:''' | '''Sources:''' | ||
* [[Powerup|Gun Powerup]] | * [[Powerup|Gun Powerup]] | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} (Tier 1) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 1) | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} (Tier 1) | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | ||
* {{ItemIcon|Active Reload}} | * {{ItemIcon|Active Reload}} | ||
* {{ItemIcon|Blood Tribute}} | * {{ItemIcon|Blood Tribute}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal) | ||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | * {{ItemIcon|Active Reload}} (Bullet Lifesteal) | ||
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* {{ItemIcon|Infuser}} (Spirit Lifesteal) | * {{ItemIcon|Infuser}} (Spirit Lifesteal) | ||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | * {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | ||
* {{ItemIcon|Leech}} (Bullet and Spirit Lifesteal) | |||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | {{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | ||
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{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | ||
=== Stealth === | === Stealth === | ||
[[File:haze_stealth_closetoenemy.png|thumb|250px|{{HeroIcon|Haze}} in stealth partially revealed due to being close to enemy Wraith]] | |||
A temporary buff that renders the user invisible. | A temporary buff that renders the user invisible. | ||
All steath sources share some common properties: | |||
* Being close to any enemy reveals a silhouette of the player. | |||
* Attacking or casting an ability breaks the stealth. | |||
* Receiving damage temporarily reveals the player with stealth. | |||
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages. | |||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Shadow Weave}} | * {{ItemIcon|Shadow Weave}} | ||
* {{ItemIcon|Veil Walker}} | * {{ItemIcon|Veil Walker}} | ||
* {{ItemIcon|Shadow Strike}} | |||
==== Abilities that don't break stealth ==== | |||
{{AbilityTable|dontbreakstealth}} | |||
==== Items that don't break Stealth ==== | |||
{| class="wikitable" | |||
! Item | |||
! Notes | |||
|- | |||
| {{ItemIcon|fleetfoot}} | |||
| | |||
|- | |||
| {{ItemIcon|Blood Tribute}} | |||
| Only when untoggling its active. | |||
|- | |||
| {{ItemIcon|Heroic Aura}} | |||
| | |||
|- | |||
| {{ItemIcon|Restorative Locket}} | |||
| | |||
|} | |||
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | ||
=== Hidden on minimap === | === Hidden on minimap === | ||
A temporary buff that renders the user unable to be seen on the minimap. | A temporary buff that renders the user unable to be seen on the minimap. | ||
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* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3) | * {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3) (While channeling) | ||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier 3) (While channeling) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} (Active) | * {{ItemIcon|Unstoppable}} (Active) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} | ||
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|powder keg}} | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - (Tier 2) Decreases weapon damage output | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets) | |||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) | * {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | * {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | ||
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=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
Disarm affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}. | |||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* [[Patron]] and [[Shrine]]s defensive attack | * [[Patron]] and [[Shrine]]s defensive attack | ||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
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* {{ItemIcon|Knockdown}} (If the target is not on the ground) | * {{ItemIcon|Knockdown}} (If the target is not on the ground) | ||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Rescue Beam}} | |||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | A negative status effect that reduces the target's healing from all sources. | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards) | |||
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | * {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use | * {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use) | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use) | ||
* {{ItemIcon|Capacitor}} (also prevents stamina use) | * {{ItemIcon|Capacitor}} (also prevents stamina use) | ||
* {{ItemIcon|Slowing Hex}} | * {{ItemIcon|Slowing Hex}} | ||
* | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
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* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | ||
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | * {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | ||
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Rend}} (Tier 3) | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 2) | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3) | ||
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* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3) | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3) | ||
{{Item stat table|Debuff Resist}} | {{Item stat table|Debuff Resist}} | ||
== Navigation == | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||