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Changed to use StatusBox, though I haven't put any positive statuses here yet, will need some guides around what counts |
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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Status Effects can be either positive or negative, and will last for a set duration unless cleared through certain items or abilities. | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Status Effects can be either positive or negative, and will last for a set duration unless cleared through certain items or abilities. | ||
== | == Negative Status Effects == | ||
{{StatusBox|isBuff=false|status=Bleed}} | |||
'''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. | |||
'''Sources of Bleed:''' | |||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | ||
* {{ItemIcon|Toxic Bullets}} | * {{ItemIcon|Toxic Bullets}} | ||
<u>Note:</u> {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage. | |||
== | {{StatusBox|isBuff=false|status=Disarm}} | ||
'''Disarm''' is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | |||
'''Sources of Disarm:''' | |||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3) | |||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* {{ItemIcon|Curse}} | * {{ItemIcon|Curse}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}} | |||
'''Healing Reduction''' or '''Healbane''' is a negative status effect that reduces the target's healing from all sources. | |||
= | |||
Healbane is a negative status effect that reduces the | |||
'''Sources of Healing Reduction:''' | |||
* {{ItemIcon|Healbane}} | * {{ItemIcon|Healbane}} | ||
* {{ItemIcon|Toxic Bullets}} | |||
* {{ItemIcon|Decay}} | |||
== | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}} | ||
Immobilized is a negative status effect | '''Immobilized''' is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | ||
'''Sources of Immobilized:''' | |||
= | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Immobilizing Trap}} | ||
Movement Slow is a negative status effect that reduces the target | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | |||
'''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | |||
'''Sources of Movement Slow:''' | |||
* {{ItemIcon|Slowing Bullets}} | * {{ItemIcon|Slowing Bullets}} | ||
* {{ItemIcon|Slowing Hex}} | * {{ItemIcon|Slowing Hex}} | ||
{{StatusBox|isBuff=false|status=Silence}} | |||
'''Silence''' is a negative status effect that prevents the target from casting abilities. It is similar to Disarm. | |||
Silence is a negative status effect that prevents the target from | |||
'''Sources of Silence:''' | |||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
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* {{ItemIcon|Silence Glyph}} | * {{ItemIcon|Silence Glyph}} | ||
== | {{StatusBox|isBuff=false|status=Stun}} | ||
'''Stun''' is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. | |||
'''Sources of Stun:''' | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | |||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}} | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | |||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | |||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | |||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | |||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | |||
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | |||
== Hero Specific Effects == | |||
The following Status Effects are either exclusively relevant to or only applied by a specific Hero. | |||
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | |||
'''Affliction''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. | |||
{{StatusBox|isBuff=false|status=Burn}} | |||
'''Burn''' or '''Afterburn''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities. | |||
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | |||
'''Fixation''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name | |||
== | {{StatusBox|isBuff=false|status=Malice|status icon=Malice}} | ||
'''Malice''' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. | |||
= | {{StatusBox|isBuff=false|status=Sleep}} | ||
'''Sleep''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. | |||
== | {{StatusBox|isBuff=false|status=Tether}} | ||
'''Tether''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. | |||
== Status Cleansers == | == Status Cleansers == | ||
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* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | ||
=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable}}{{ItemBox|item_name=Debuff Remover}} | {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}} | ||