Status Effects: Difference between revisions

Unstoppable: added rem's naptime, clarified that both naptime and last stand give unstoppable only while channeling them
Voxic. (talk | contribs)
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'''Sources:'''
'''Sources:'''
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (Built-Up from Bullets)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - (Tier 2) Decreases weapon damage output
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output
* {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft
}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)