Status Effects: Difference between revisionsGive feedback
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{{StatusBox|isBuff=false|status=Bleed}} | {{StatusBox|isBuff=false|status=Bleed}} | ||
=== Bleed === | === Bleed === | ||
Is a negative status effect that deals damage equal to a percentage of a unit's health over time. | Is a negative status effect that deals damage equal to a percentage of a unit's health over time. | ||
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{{StatusBox|isBuff=false|status=Burn}} | {{StatusBox|isBuff=false|status=Burn}} | ||
=== Burn === | === Burn === | ||
Is a negative status effect that deals [[Spirit Damage]] over time. | Is a negative status effect that deals [[Spirit Damage]] over time. | ||
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{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | ||
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{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
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{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
=== Displace === | === Displace === | ||
Is a negative status effect that changes the direction and acceleration of the target's movement. | Is a negative status effect that changes the direction and acceleration of the target's movement. | ||
'''''Sources of Diplace:''''' | '''''Sources of Diplace:''''' | ||
* {{HeroIcon| | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} | * {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage | * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} | |||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} | ||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} | * {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} | ||
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{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
Is a negative status effect that reduces the target's healing from all sources. | Is a negative status effect that reduces the target's healing from all sources. | ||
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{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | ||
=== Immobilized === | === Immobilized === | ||
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | ||
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{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
=== Movement Slow === | === Movement Slow === | ||
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== Silence === | === Silence === | ||
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. | Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. | ||
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{{StatusBox|isBuff=false|status=Stun}} | {{StatusBox|isBuff=false|status=Stun}} | ||
=== Stun === | === Stun === | ||
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. | Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. | ||
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* {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}} | * {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}} | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | * {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | ||
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== Hero Specific Effects == | == Hero Specific Effects == | ||
The following Status Effects are either exclusively relevant to or only applied by a specific Hero. | The following Status Effects are either exclusively relevant to or only applied by a specific Hero. | ||
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | ||
=== Affliction === | === Affliction === | ||
Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. | Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. | ||
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}} | {{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}} | ||
===Eternal Night=== | ===Eternal Night=== | ||
Is a negative status effect applied by {{HeroIcon|Drifter}}'s ability of the same name. Inflicted heroes have their vision severely limited. | Is a negative status effect applied by {{HeroIcon|Drifter}}'s ability of the same name. Inflicted heroes have their vision severely limited. | ||
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | {{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | ||
=== Fixation === | === Fixation === | ||
Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name. | Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name. | ||
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | |||
=== Lethal Venom === | === Lethal Venom === | ||
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | ||
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}} | |||
=== Malice === | === Malice === | ||
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. | Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. | ||
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | |||
=== Petrified === | === Petrified === | ||
Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | ||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | |||
=== Rabbit Hex === | === Rabbit Hex === | ||
Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | ||
{{StatusBox|isBuff=false|status=Sleep}} | |||
=== Sleep === | === Sleep === | ||
Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. | Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. | ||
{{StatusBox|isBuff=false|status=Tether}} | |||
=== Tether === | === Tether === | ||
Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. | Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. | ||
{{StatusBox|status icon=Blasted|status=Wrecked}} | {{StatusBox|status icon=Blasted|status=Wrecked}} | ||
=== Wrecked === | === Wrecked === | ||
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies. | Is a negative status effect applied by the passive of {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies. | ||
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* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3 while pulling) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||