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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | ||
== Buffs == | |||
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}} | |||
=== Barrier === | |||
A temporary shield that absorbs a set amount of incoming damage before breaking. | |||
'''Sources:''' | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | |||
* {{ItemIcon|Divine Barrier}} | |||
* {{ItemIcon|Diviner's Kevlar}} | |||
* {{ItemIcon|Guardian Ward}} | |||
* {{ItemIcon|Majestic Leap}} | |||
* {{ItemIcon|Reactive Barrier}} | |||
* {{ItemIcon|Spirit Shielding}} | |||
* {{ItemIcon|Weapon Shielding}} | |||
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | |||
=== Fire Rate Buff === | |||
A temporary buff that increases the weapon's rate of fire. | |||
'''Sources:''' | |||
* [[Powerup|Gun Powerup]] | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 2) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} (Tier 2) | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | |||
* {{ItemIcon|Active Reload}} | |||
* {{ItemIcon|Blood Tribute}} | |||
* {{ItemIcon|Burst Fire}} | |||
* {{ItemIcon|Cultist Sacrifice}} | |||
* {{ItemIcon|Frenzy}} | |||
* {{ItemIcon|Fury Trance}} | |||
* {{ItemIcon|Healing Tempo}} | |||
* {{ItemIcon|Heroic Aura}} | |||
* {{ItemIcon|Kinetic Dash}} | |||
* {{ItemIcon|Mercurial Magnum}} | |||
* {{ItemIcon|Quicksilver Reload}} | |||
* {{ItemIcon|Spellslinger}} | |||
* {{ItemIcon|Vampiric Burst}} | |||
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | |||
=== Health Regeneration === | |||
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | |||
'''Sources:''' | |||
* [[Powerup|Survival Powerup]] | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} (conditional) | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | |||
* {{ItemIcon|Fortitude}} (conditional) | |||
* {{ItemIcon|Healing Rite}} | |||
* {{ItemIcon|Mystic Regeneration}} | |||
* {{ItemIcon|Radiant Regeneration}} | |||
{{StatusBox|isBuff=true|status=Invincibility|status icon=Barrier}} | |||
=== Invincibility === | |||
The user cannot be damaged or targeted by hostile effects for a short duration. | |||
'''Sources:''' | |||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} | |||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | |||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | |||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel}} | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | |||
* {{ItemIcon|Ethereal Shift}} | |||
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}} | |||
=== Lifesteal === | |||
A temporary buff that causes the user to heal for a percentage of the damage they deal. | |||
'''Sources:''' | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} (Tier 3 Upgrade) | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Siphon Life}} | |||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | |||
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | |||
* {{ItemIcon|Infuser}} (Spirit Lifesteal) | |||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | |||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | |||
=== Movement Speed Buff === | |||
A temporary increase to movement speed. | |||
'''Sources:''' | |||
* [[Powerup|Movement Powerup]] | |||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Ava}} | |||
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}} | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade) | |||
* {{ItemIcon|Active Reload}} | |||
* {{ItemIcon|Blood Tribute}} | |||
* {{ItemIcon|Burst Fire}} | |||
* {{ItemIcon|Counterspell}} | |||
* {{ItemIcon|Debuff Remover}} | |||
* {{ItemIcon|Divine Barrier}} | |||
* {{ItemIcon|Ethereal Shift}} | |||
* {{ItemIcon|Fleetfoot}} | |||
* {{ItemIcon|Guardian Ward}} | |||
* {{ItemIcon|Healing Rite}} | |||
* {{ItemIcon|Healing Tempo}} | |||
* {{ItemIcon|Headhunter}} | |||
* {{ItemIcon|Magic Carpet}} | |||
* {{ItemIcon|Radiant Regeneration}} | |||
* {{ItemIcon|Surge of Power}} | |||
* {{ItemIcon|Veil Walker}} | |||
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}} | |||
=== Resistance Buff === | |||
A temporary buff that reduces incoming damage from a specific source. | |||
'''Sources:''' | |||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (while pulling) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit) | |||
* {{ItemIcon|Blood Tribute}} (Debuff Resistance) | |||
* {{ItemIcon|Colossus}} (Bullet and Spirit) | |||
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit) | |||
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health) | |||
* {{ItemIcon|Fury Trance}} (Spirit) | |||
* {{ItemIcon|Metal Skin}} (Bullet Immunity) | |||
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit) | |||
* {{ItemIcon|Warp Stone}} (Bullet) | |||
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}} | |||
=== Spirit Power Buff === | |||
A temporary increase to Spirit Power. | |||
'''Sources:''' | |||
* [[Powerup|Casting Powerup]] | |||
* {{ItemIcon|Arcane Surge}} | |||
* {{ItemIcon|Diviner's Kevlar}} | |||
* {{ItemIcon|Ethereal Shift}} | |||
* {{ItemIcon|Spirit Snatch}} | |||
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | |||
=== Stealth === | |||
A temporary buff that renders the user invisible. | |||
'''Sources:''' | |||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} | |||
* {{ItemIcon|Shadow Weave}} | |||
* {{ItemIcon|Veil Walker}} | |||
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}} | |||
=== Unstoppable === | |||
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable. | |||
'''Sources:''' | |||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade) | |||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (while pulling) | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | |||
* {{ItemIcon|Unstoppable}} (Active) | |||
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}} | |||
=== Weapon Damage Buff === | |||
A temporary increase to weapon damage output. | |||
'''Sources:''' | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | |||
* {{ItemIcon|Berserker}} | |||
* {{ItemIcon|Split Shot}} | |||
== Debuffs == | == Debuffs == | ||
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{{StatusBox|isBuff=false|status=Bleed}} | {{StatusBox|isBuff=false|status=Bleed}} | ||
=== Bleed === | === Bleed === | ||
A negative status effect that deals damage equal to a percentage of a unit's health over time. | |||
'''Sources:''' | |||
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} | * {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
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{{StatusBox|isBuff=false|status=Burn}} | {{StatusBox|isBuff=false|status=Burn}} | ||
=== Burn === | === Burn === | ||
A negative status effect that deals [[Spirit Damage]] over time. | |||
'''Sources:''' | |||
* {{HeroIcon|Infernus}}' | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{ItemIcon|Spirit Burn}} | * {{ItemIcon|Spirit Burn}} | ||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | |||
'''Sources:''' | |||
* {{HeroIcon|Bebop}}'s | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment) | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | ||
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{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | |||
'''Sources:''' | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{ItemIcon|Curse}} | |||
* {{ItemIcon|Disarming Hex}} | * {{ItemIcon|Disarming Hex}} | ||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed. | Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed. | ||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
=== Displace === | === Displace === | ||
A negative status effect that changes the direction and acceleration of the target's movement. | |||
'''Sources:''' | |||
* Heavy Melee | * Heavy Melee | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
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* {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Wraith}}' {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{ItemIcon|Knockdown}} (If the target is not on the ground) | |||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | |||
'''Sources:''' | |||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | * {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | ||
*{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Blood Tribute}} (Self) | * {{ItemIcon|Blood Tribute}} (Self) | ||
* {{ItemIcon|Cheat Death}} (Self) | |||
* {{ItemIcon|Crippling Headshot}} | |||
* {{ItemIcon|Decay}} | * {{ItemIcon|Decay}} | ||
* {{ItemIcon| | * {{ItemIcon|Healbane}} | ||
* {{ItemIcon|Inhibitor}} | * {{ItemIcon|Inhibitor}} | ||
* {{ItemIcon|Spirit Burn}} | * {{ItemIcon|Spirit Burn}} | ||
* {{ItemIcon|Toxic Bullets}} | |||
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | ||
=== Immobilized === | === Immobilized === | ||
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | |||
'''Sources:''' | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | ||
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{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
=== Movement Slow === | === Movement Slow === | ||
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | |||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== Silence === | === Silence === | ||
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. | |||
'''Sources:''' | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3) | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3) | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{ItemIcon|Curse}} | |||
* {{ItemIcon|Focus Lens}} | |||
* {{ItemIcon|Fury Trance}} (Self) | * {{ItemIcon|Fury Trance}} (Self) | ||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities) | * {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities) | ||
{{StatusBox|isBuff=false|status=Stun}} | {{StatusBox|isBuff=false|status=Stun}} | ||
=== Stun === | === Stun === | ||
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires. | |||
'''Sources:''' | |||
* [[Parry]] | * [[Parry]] | ||
* Getting knocked off a [[Ziplines|zipline]] | * Getting knocked off a [[Ziplines|zipline]] | ||
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* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) | * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} (Tier 3) | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
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* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{ItemIcon|Crushing Fists}} | |||
* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Lightning Scroll}} | * {{ItemIcon|Lightning Scroll}} | ||
== Hero Specific Effects == | == Hero Specific Effects == | ||
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{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} | ||
=== Affliction === | === Affliction === | ||
A negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs. | |||
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}} | {{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}} | ||
===Eternal Night=== | === Eternal Night === | ||
A negative status effect applied by {{HeroIcon|Drifter}}'s ability of the same name. Inflicted heroes have their vision severely limited. | |||
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | {{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} | ||
=== Fixation === | === Fixation === | ||
A negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name. | |||
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | {{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | ||
=== Hotel Guest === | === Hotel Guest === | ||
A negative status effect applied by {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape. | |||
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | {{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | ||
=== Lethal Venom === | === Lethal Venom === | ||
A negative status effect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | |||
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}} | {{StatusBox|isBuff=false|status=Malice|status icon=Malice}} | ||
=== Malice === | === Malice === | ||
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed. | |||
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | {{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | ||
=== Petrified === | === Petrified === | ||
A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | |||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | {{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | ||
=== Rabbit Hex === | === Rabbit Hex === | ||
A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | |||
{{StatusBox|isBuff=false|status=Sleep}} | {{StatusBox|isBuff=false|status=Sleep}} | ||
=== Sleep === | === Sleep === | ||
A negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. | |||
{{StatusBox|isBuff=false|status=Tether}} | {{StatusBox|isBuff=false|status=Tether}} | ||
=== Tether === | === Tether === | ||
A negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. | |||
{{StatusBox|status icon=Blasted|status=Wrecked}} | {{StatusBox|status icon=Blasted|status=Wrecked}} | ||
=== Wrecked === | === Wrecked === | ||
A negative status effect applied by the passive of {{HeroIcon|Billy}}'s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies. | |||
== | == Countering Debuffs == | ||
Certain abilities and items can be used to mitigate or remove negative status effects. | |||
=== | === Temporary Buffs === | ||
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff. | |||
* '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | |||
* '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | |||
=== Purge Effects === | |||
These effects instantly remove currently active debuffs. | |||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} (Tier 3) | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | |||
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates) | |||
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates) | |||
=== Debuff Resistance (Stat) === | |||
The following items grant a '''[[Debuff Resist|Debuff Resistance]]''' stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff. | |||
* {{ItemIcon|Debuff Reducer}} | * {{ItemIcon|Debuff Reducer}} | ||
* {{ItemIcon|Debuff Remover}} | * {{ItemIcon|Debuff Remover}} | ||
* {{ItemIcon|SpellBreaker}} | * {{ItemIcon|SpellBreaker}} | ||
* {{ItemIcon|Unstoppable}} | * {{ItemIcon|Unstoppable}} | ||
* {{ItemIcon|Weighted Shots}} | |||
* {{ItemIcon| | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||