Status Effects: Difference between revisions

Vyper barrier only on T3
Tags: Mobile edit Mobile web edit
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (On-Hit from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)


{{StatusBox|isBuff=false|status=Disarm}}
{{StatusBox|isBuff=false|status=Disarm}}
=== Disarm ===
=== Disarm ===
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.