Status Effects: Difference between revisionsGive feedback
Vyper barrier only on T3 |
Tags: Mobile edit Mobile web edit |
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | ||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs ( | * {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs ( | * {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | ||
{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||