Status Effects: Difference between revisionsGive feedback
movement slow go to specific page, add info. btw this page needs major work |
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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | ||
== | == Debuffs == | ||
<h3> {{StatusBox|isBuff=false|status=Bleed}} </h3> | <h3> {{StatusBox|isBuff=false|status=Bleed}} </h3> | ||
'''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. | '''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. | ||
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* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | |||
'''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | '''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||