Status Effects: Difference between revisionsGive feedback
Created a general page for all status effects and added most of the standard ones plus a few more. Will definitely need revisions in the future! |
m Tried to space out each status to be more readable, plus changed item presentation down below |
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* {{Item|Metal Skin}} | * {{Item|Metal Skin}} | ||
=== Shadow Form === | === Shadow Form === | ||
Shadow Form is a status effect unique to [[Yamato]], granted through her Shadow Transformation ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | Shadow Form is a status effect unique to {{HeroIcon|Hero=Yamato}} [[Yamato]], granted through her {{AbilityIcon|Size=20|Ability=Shadow Transformation}} [[Yamato#Abilities|Shadow Transformation]] ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | ||
== Negative Effects == | == Negative Effects == | ||
=== Affliction === | === Affliction === | ||
Affliction is a unique status effect inflicted by {{HeroIcon|Hero=Pocket}} [[Pocket|Pocket's]] Affliction ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | Affliction is a unique status effect inflicted by {{HeroIcon|Hero=Pocket}} [[Pocket|Pocket's]] {{AbilityIcon|Size=20|Ability=Affliction}} [[Pocket#Abilities|Affliction]] ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | ||
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* {{HeroIcon|Hero=Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} [[Shiv#Abilities|Serrated Knives]] | * {{HeroIcon|Hero=Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} [[Shiv#Abilities|Serrated Knives]] | ||
* {{Item|Toxic Bullets}} | * {{Item|Toxic Bullets}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | ||
Burn is a status effect unique to {{HeroIcon|Hero=Infernus}} [[Infernus|Infernus']] {{AbilityIcon|Size=20|Ability=Flame Dash}} [[Infernus#Abilities|Flame Dash]] and {{AbilityIcon|Size=20|Ability=Afterburn}} [[Infernus#Abilities|Afterburn]] abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | Burn is a status effect unique to {{HeroIcon|Hero=Infernus}} [[Infernus|Infernus']] {{AbilityIcon|Size=20|Ability=Flame Dash}} [[Infernus#Abilities|Flame Dash]] and {{AbilityIcon|Size=20|Ability=Afterburn}} [[Infernus#Abilities|Afterburn]] abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(5deg) brightness(110%) contrast(87%);">[[File:Status Disarm.png|30px|link=]]</span> Disarmed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(5deg) brightness(110%) contrast(87%);">[[File:Status Disarm.png|30px|link=]]</span> Disarmed === | ||
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* {{Item|Phantom Strike}} | * {{Item|Phantom Strike}} | ||
* {{Item|Curse}} | * {{Item|Curse}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | ||
Fixation is a unique status effect inflicted by {{HeroIcon|Hero=Haze}} [[Haze|Haze's]] {{AbilityIcon|Size=20|Ability=Fixation}} [[Haze#Abilities|Fixation]] ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | Fixation is a unique status effect inflicted by {{HeroIcon|Hero=Haze}} [[Haze|Haze's]] {{AbilityIcon|Size=20|Ability=Fixation}} [[Haze#Abilities|Fixation]] ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | ||
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* {{Item|Healbane}} | * {{Item|Healbane}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized === | ||
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* {{HeroIcon|Hero=Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}} [[Grey Talon#Abilities|Immobilizing Trap]]. | * {{HeroIcon|Hero=Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}} [[Grey Talon#Abilities|Immobilizing Trap]]. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | ||
Malice is a status effect unique to {{HeroIcon|Hero=Lady Geist}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Size=20|Ability=Malice}} [[Lady Geist#Abilities|Malice]] ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | Malice is a status effect unique to {{HeroIcon|Hero=Lady Geist}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Size=20|Ability=Malice}} [[Lady Geist#Abilities|Malice]] ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | ||
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* {{Item|Slowing Bullets}} | * {{Item|Slowing Bullets}} | ||
* {{Item|Slowing Hex}} | * {{Item|Slowing Hex}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | ||
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Hero=Paradox}} [[Paradox|Paradox's]] {{AbilityIcon|Size=20|Ability=Pulse Grenade}} [[Paradox#Abilities|Pulse Grenade]] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Hero=Paradox}} [[Paradox|Paradox's]] {{AbilityIcon|Size=20|Ability=Pulse Grenade}} [[Paradox#Abilities|Pulse Grenade]] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | ||
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* {{Item|Curse}} | * {{Item|Curse}} | ||
* {{Item|Silence Glyph}} | * {{Item|Silence Glyph}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | ||
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Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(25deg) brightness(130%) contrast(100%);">[[File:Status Stun.png|30px|link=]]</span> Stun === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(25deg) brightness(130%) contrast(100%);">[[File:Status Stun.png|30px|link=]]</span> Stun === | ||
Stun is a status effect that prevents the target from taking any actions until it is over. | Stun is a status effect that prevents the target from taking any actions until it is over. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | ||
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=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | |||