Status Effects: Difference between revisionsGive feedback
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Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | ||
{{HeroIcon|Shiv}} | {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage. | ||
==== Sources of Bleed ==== | ==== Sources of Bleed ==== | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
* {{HeroIcon|Shiv}} | * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | ||
* {{ItemIcon|Toxic Bullets}} | * {{ItemIcon|Toxic Bullets}} | ||
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | ||
Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} | Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires. | ||
=== Time Stop === | === Time Stop === | ||
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=== Abilities === | === Abilities === | ||
* {{HeroIcon|Viscous}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | ||
=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | ||