Status Effects: Difference between revisions

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Hotel Guest: wording
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{{StatusBox|isBuff=false|status=Curse|status icon=Curse icon}}
{{StatusBox|isBuff=false|status=Curse|status icon=Curse icon}}
=== Curse ===
=== Curse ===
A negative status effect that interrupts, [[Status Effects#Disarm|disarms]], [[Status Effects#Silence|silences]] abilities and active items, and removes all non-ultimate buffs from the target.
A negative status effect that interrupts, [[Status Effects#Disarm|disarms]], [[Status Effects#Silence|silences]] abilities and active items.


* {{ItemIcon|Cursed Relic}}
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs)
* [[Patron]] and [[Shrine]]s defensive attack
* [[Patron]] and [[Shrine]]s defensive attack
 
{{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also sets players in slow motion and does not interrupt abilities.{{StatusBox|isBuff=false|status=Disarm}}
{{StatusBox|isBuff=false|status=Disarm}}
=== Disarm ===
=== Disarm ===
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.