Status Effects: Difference between revisionsGive feedback
m reformatted sleep section |
Clarify that despite shiv's description saying bleed it's actually burn damage |
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* {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} | * {{HeroIcon|Drifter}}'s {{AbilityIcon|Stalker's Mark}} | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
* {{ItemIcon|Decay}} | * {{ItemIcon|Decay}} | ||
* {{ItemIcon|Toxic Bullets}} | * {{ItemIcon|Toxic Bullets}} | ||
{{StatusBox|isBuff=false|status=Burn}} | {{StatusBox|isBuff=false|status=Burn}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} | |||
* {{ItemIcon|Spirit Burn}} | * {{ItemIcon|Spirit Burn}} | ||
Note: Despite {{AbilityIcon|Serrated Knives}} claiming it deals '''bleed''' damage, it instead deals burn since the damage is fixed over time.{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | |||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | |||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | ||