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m Edit: We no longer can swap lanes while on ziplines; instead you swap in spawn |
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* '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | * '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | ||
** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ||
** While | ** While waiting in the spawn room, swapping lanes with other players on your team can let you play with a more synergistic partner, or pair you with a less dangerous enemy duo. | ||
* '''Resources''', or understanding the tools available to players in your lane at each point in time. | * '''Resources''', or understanding the tools available to players in your lane at each point in time. | ||
** Certain soul breakpoints can make you weaker or stronger than your opponents (ex. buying more/stronger items, or unlocking your abilities first). | ** Certain soul breakpoints can make you weaker or stronger than your opponents (ex. buying more/stronger items, or unlocking your abilities first). | ||
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=== Midgame === | === Midgame === | ||
Midgame is the period immediately after laning ends, when players become free to roam across the map and are looking to solidify their leads. Players from each lane may the midgame at different times, and it's important to pay attention to when different players may be free. Midgame generally ends once a substantial advantage is gained (ex. a large soul lead, multiple walkers down), and start looking to end the game. | Midgame is the period immediately after laning ends, when players become free to roam across the map and are looking to solidify their leads. Players from each lane may join the midgame at different times, and it's important to pay attention to when different players may be free. Midgame generally ends once a substantial advantage is gained (ex. a large soul lead, multiple walkers down), and start looking to end the game. | ||
Some factors to account for in the midgame are: | Some factors to account for in the midgame are: | ||
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=== Timings === | === Timings === | ||
Knowing '''Timings''' for events on the map can allow you | Knowing '''Timings''' for events on the map can allow you or your team to gain significant advantages for a duration of time, or help you know what's available for you to do. | ||
Timings to know regarding enemy heroes: | Timings to know regarding enemy heroes: | ||