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Rewrote the opening section to explain how to play the game. Added a line to the laning section to explain what laning actually is. Changed formatting to not have so many singular lines. |
copyediting in Uptime, adjusted caption for minimap |
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== Laning == | == Laning == | ||
[[File:Map.png|thumb|The mini-map | [[File:Map.png|thumb|The mini-map in the bottom-right corner of ''[[Deadlock|Deadlock's]]'' HUD.]] | ||
Laning is the process of managing the troopers on a lane, and destroying objectives along it. At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup. York and Park are solo lanes, containing one player each. And Greenwich and Broadway are duo lanes containing 2 players each. Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear. | Laning is the process of managing the troopers on a lane, and destroying objectives along it. At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup. York and Park are solo lanes, containing one player each. And Greenwich and Broadway are duo lanes containing 2 players each. Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear. | ||
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=== Uptime === | === Uptime === | ||
'''Uptime''' | '''Uptime''' is the amount of time you spend actively contributing to something in a match, usually by creating pressure against the enemy team or collecting souls for your team. Time spent farming denizens, harassing enemies, pushing troopers towards enemy guardians and walkers etc. contributes to '''uptime''', as opposed to "downtime" which includes time spent respawning, idly waiting for objectives to spawn, rotating aimlessly around the map etc. | ||
=== Positioning === | === Positioning === | ||