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Created a Soul Lead section to avoid repetition in various sections. Details explained on generating a soul lead. |
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* {{ItemIcon|Silence Wave}} and {{ItemIcon|Silencer}} are effective against heroes who rely on constant ability usage. As they apply a {{Silenced|silence}} effect to the target and reduce outgoing spirit damage respectively. This makes them strong counters to heroes such as {{PageRef|Yamato}}, {{PageRef|Pocket}}, and {{PageRef|Lady Geist}}. | * {{ItemIcon|Silence Wave}} and {{ItemIcon|Silencer}} are effective against heroes who rely on constant ability usage. As they apply a {{Silenced|silence}} effect to the target and reduce outgoing spirit damage respectively. This makes them strong counters to heroes such as {{PageRef|Yamato}}, {{PageRef|Pocket}}, and {{PageRef|Lady Geist}}. | ||
=== Box Running === | === Soul Lead === | ||
Box running refers to moving around the map in certain routes to collect souls and buffs from [[Breakables]] and [[Golden Statues]]. Pushing the wave into the enemies' tower can give you time to box run and get back to lane without missing out on collecting souls from troopers. | Earning more souls than your opponent makes you and your team stronger and more likely to win. During the laning phase generating a soul lead over your opponent causes you to get your ultimate before your enemies which can then be used to snowball your advantage. | ||
==== Box Running ==== | |||
Box running refers to moving around the map in certain routes to collect souls and buffs from [[Breakables]] and [[Golden Statues]]. Pushing the wave into the enemies' tower can give you time to box run and get back to lane without missing out on collecting souls from troopers. | |||
==== Small Denizen Farming ==== | |||
Small [[Denizen|Denizens]] spawn at 2 minutes and respawn every 2 minutes after being fully cleared. | |||
{| class="wikitable" | |||
|+ | |||
!Time | |||
!2 mins | |||
!4 mins | |||
!6 mins | |||
!8 mins | |||
|- | |||
|Total Soul Value | |||
|177 | |||
|180 | |||
|186 | |||
|189 | |||
|} | |||
Killing the Small Denizens on repeat can generate 732 souls before 10 minutes. | |||
==== Funneling ==== | |||
Funneling refers to when the collection of souls on a team is purposefully imbalanced so that a hero can earn more souls than the rest of their team. This is most relevant on carries who become strong with a soul lead. The simplest method of funneling is to have only one person collect the souls from a lane so that the souls aren't split between two players.{{Gameplay Navbox}} | |||