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Gammaton32 (talk | contribs) →Small Denizen Farming: removed redundant and outdated section |
Gammaton32 (talk | contribs) updated, simplified and reordered sections |
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'''Strategy''' in [[Deadlock]] | '''Strategy''' in ''[[Deadlock]]'' referes to the game knowledge and techniques employed by players to achieve the ultimate goal of destroying the enemy team's [[Patron]]. | ||
== Team Composition == | |||
A '''Team Composition''' is the 6 heroes a team employs in battle. | |||
Since Deadlock's matchmaking uses a semi-random roster selection, players are encouraged to learn different heroes and adapt to the needs of their teams instead of fitting into rigid roles. Some heroes like {{HeroIcon|Ivy}}, {{HeroIcon|Rem}} and {{HeroIcon|Paige}} fit a support role since their abilities have strong synergies with teammates. Others like {{HeroIcon|Haze}} and {{HeroIcon|Infernus}} fit the carry role, and can have strong individual impact in a game by securing kills. However, most heroes have some flexibility to fit different playstyles as needed. | |||
== Laning == | == Laning == | ||
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* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, clearing [[Denizen]] camps, looking for easy kills, and gaining a [[souls|Soul]] advantage. | * '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, clearing [[Denizen]] camps, looking for easy kills, and gaining a [[souls|Soul]] advantage. | ||
* '''Midgame''': Players who have secured an advantage in their lane begin roaming to assist teammates, while all players continue farming objectives to strengthen their team’s position. | * '''Midgame''': Players who have secured an advantage in their lane begin roaming to assist teammates, while all players continue farming objectives to strengthen their team’s position. | ||
* '''Endgame''': Teams work to solidify their [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]] | * '''Endgame''': Teams work to solidify their [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]]. | ||
== Objectives == | == Objectives == | ||
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At present, the third person camera is locked to each Hero's right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. | At present, the third person camera is locked to each Hero's right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. | ||
=== Map Knowledge === | === Map Knowledge === | ||