Strategy: Difference between revisions

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=== Positioning ===
=== Positioning ===
* Creating space will define which areas are controlled by your team, which Neutral camps are safe to farm, the length of your Zipline, the vision you have on your map etc. This concept is really broad, but what is important to understand is using Space in your favor and deny any enemy advance of Space;
* Creating space will define which areas are controlled by your team, which Neutral camps are safe to farm, the length of your zipline, the vision you have on your mini-map etc.
* During the Laning phase, this concept is even more important, since Space will define how far your Troops advance, it will impact ultimately on your last hits/denies and hero killing opportunities;
* During the Laning phase, this is considered crucial, since positioning will define how far your Troops advance and it will impact ultimately on your last hits/denies and kill oppu


=== Cover Usage ===
=== Cover Usage ===
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=== Map Knowledge ===
=== Map Knowledge ===
Crucial for many aspects in the game. Learning veil locations, Rune locations, Teleport locations, which buildings can be camped from rooftop etc., is a huge advantage for farming, securing kills, escaping, pursing enemies and so many other aspects of ''[[Deadlock]].''
Knowledge of the [[Map|Map's]] layout. This includes, but is not limited to, veil locations, Rune locations, and [[Teleporter]] locations.


=== Rotations ===
=== Rotations ===
Can be defined as the creation of opportunities by surprising the enemy. A terminology from Dota calls Gank the art of appearing from a fog of a jungle to surprise - and potentially kill - enemies, but rotations are broader than that and can be related to creating space in different lanes and other related concepts;
The process of traversing one part of the map to enter another. Rotation can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but rotations are more broad and are be related to creating space in different lanes and related concepts.


=== Movement ===
=== Movement ===