Strategy: Difference between revisions

m Added Hero Icons and removed Souls Icons
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At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup (The two sidelanes are solo lanes and the midlanes are duo lanes).  
At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup (The two sidelanes are solo lanes and the midlanes are duo lanes).  


Support-centric characters like [[Ivy]] or [[Dynamo]] typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like [[Shiv]], are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.
Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.


'''Laning''' is strategically divided into three phases:
'''Laning''' is strategically divided into three phases:


* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a {{souls| }}[[souls|Soul]] advantage.
* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls|Soul]] advantage.
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
* '''Endgame''': Players work to solidify their team's {{souls| }}[[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].
* '''Endgame''': Players work to solidify their team's [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].


== Team Composition ==
== Team Composition ==
A '''Team Composition''' is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. An example of heroes with complementary abilities are [[Seven]] and [[Ivy]]. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Air Drop to move him towards opponents. Similarly, [[Dynamo]] can teleport inside the enemy ranks and start his Singularity, while friendly [[Infernus]] charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.
A '''Team Composition''' is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. An example of heroes with complementary abilities are {{HeroIcon|Seven}} and {{HeroIcon|Ivy}}. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Air Drop to move him towards opponents. Similarly, {{HeroIcon|Dynamo}} can teleport inside the enemy ranks and start his Singularity, while friendly {{HeroIcon|Infernus}} charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.


==Micro Strategies==
==Micro Strategies==
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=== Aiming ===
=== Aiming ===
Some heroes require more accuracy and skill expression regarding aiming, such as [[Vindicta]] but overall aiming is a crucial part of ''[[Deadlock]]''.
Some heroes require more accuracy and skill expression regarding aiming, such as {{HeroIcon|Vindicta}} but overall aiming is a crucial part of ''[[Deadlock]]''.


=== Map Knowledge ===
=== Map Knowledge ===
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=== Troop Management ===
=== Troop Management ===
* The process of killing enemy [[trooper]]s and '''denying''' the enemy from getting {{souls| }}[[Souls]] from their Trooper kills.  
* The process of killing enemy [[trooper]]s and '''denying''' the enemy from getting [[Souls]] from their Trooper kills.  
* Can also be referred to as Creep Management.
* Can also be referred to as Creep Management.