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Some examples of factors that may influence a lane are: | Some examples of factors that may influence a lane are: | ||
* '''Matchups''', or the strengths and weaknesses of the players in your lane. This may be because of your character's inherent capabilities, your playstyle, individual skill or build. | * '''Matchups''', or the strengths and weaknesses of the players in your lane. This may be because of your character's inherent capabilities, your playstyle, individual skill or build. | ||
** For example, if you and your partner are supports (ex. {{HeroIcon|Ivy}} and {{HeroIcon|McGinnis | ** For example, if you and your partner are supports (ex. {{HeroIcon|Ivy}} and {{HeroIcon|McGinnis}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ||
** While on the initial zipline ride to lane, swapping with other players on your team can let you play with a more synergistic partner, or pair you with a less dangerous enemy duo. | ** While on the initial zipline ride to lane, swapping with other players on your team can let you play with a more synergistic partner, or pair you with a less dangerous enemy duo. | ||
* '''Resources''', or understanding the tools available to players in your lane at each point in time. | * '''Resources''', or understanding the tools available to players in your lane at each point in time. | ||
** Certain soul breakpoints can make you weaker or stronger than your opponents (ex. buying more/stronger items, or unlocking your abilities first). | |||
** Abilities are also a resource -- for example, Lash's {{AbilityIcon|Ground Slam}} can only be used twice a wave, and requires setup beforehand. Knowing when enemies have abilities helps you assess whether or not you should take a fight. | |||
** Objectives that spawn during lane can also be converted into resources (ex. camps, [[Bridge Buff|Bridge Buffs]], and the urn). | |||
* '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if ignored, and it is often best to play behind your own trooper wave, or focus on destroying enemy troopers before chasing side objectives. By ensuring your troopers can push further up the lane, you also create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo). | * '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if ignored, and it is often best to play behind your own trooper wave, or focus on destroying enemy troopers before chasing side objectives. By ensuring your troopers can push further up the lane, you also create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo). | ||
** The healing trooper in each wave is massively important in lane. Killing the healing trooper and taking its heal will heal your own troopers, as well as any heroes within the radius for an evenly split Max HP %. This can help you secure wave priority, or stay healthy while taking damage in lane. | ** The healing trooper in each wave is massively important in lane. Killing the healing trooper and taking its heal will heal your own troopers, as well as any heroes within the radius for an evenly split Max HP %. This can help you secure wave priority, or stay healthy while taking damage in lane. | ||