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** Objectives that spawn during lane can also be converted into resources (ex. camps, [[Bridge Buff|Bridge Buffs]], and the urn).
** Objectives that spawn during lane can also be converted into resources (ex. camps, [[Bridge Buff|Bridge Buffs]], and the urn).
* '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if overextended, and should not be ignored. By ensuring your troopers can push further up the lane, you create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo).
* '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if overextended, and should not be ignored. By ensuring your troopers can push further up the lane, you create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo).
** The healing trooper in each wave is extremely important. The health pack dropped will heal your own troopers, as well as allied heroes within the radius a certain % of their max HP. This can help you secure wave priority, or stay healthy while taking damage in lane.
** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls.
** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls.
* '''Trades''', which refer to the outcomes of engagements you take in lane. Trades may be taken to secure souls, kills, or waste enemies' abilities and health.


=== Winning Lanes ===
=== Tactics in Lane ===
 
=== Losing Lanes ===


=== Ganks ===
=== Ganks ===
Support-centric characters like {{HeroIcon|Paige}} or {{HeroIcon|Dynamo}} typically perform best when paired with a high-DPS counterpart with sustain or poke abilities, like {{HeroIcon|Shiv}}.
'''Laning''' is strategically divided into three phases: 
* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, clearing [[Denizen]] camps, looking for easy kills, and gaining a [[souls|Soul]] advantage. 
* '''Midgame''': Players who have secured an advantage in their lane begin roaming to assist teammates, while all players continue farming objectives to strengthen their team’s position. 
* '''Endgame''': Teams work to solidify their [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].


== Objectives ==
== Objectives ==