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Micro is the tactical decisions made during individual fights, and represents mechanical player skill. By understanding and improving upon micro, small changes in your gameplay can lead to winning major fights and maintaining map-wide presence through rotations.
Micro is the tactical decisions made during individual fights, and represents mechanical player skill. By understanding and improving upon micro, small changes in your gameplay can lead to winning major fights and maintaining map-wide presence through rotations.


=== Fight Uptime ===
=== Cover ===
WIP
 
=== Cover Usage ===
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover's vertical edge, exposing their head hitbox.  
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover's vertical edge, exposing their head hitbox.  


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=== Movement ===
=== Movement ===
{{Main|Movement}}
{{Main|Movement}}
The process of moving and positioning your Hero. Involves [[Ziplines]] and [[Stamina]] usage in addition to sliding.
The process of moving and positioning your Hero. Involves [[Ziplines]] and [[Stamina]] usage in addition to sliding. Movement can let you avoid damage and is critical to rotate around the map effectively.
 
=== Rotations ===
The process of traversing one part of the map to enter another. '''Rotation''' can be related to concepts such as ganking or roaming. Ganking refers to the art of appearing from the jungle to surprise - and potentially kill - enemies, while '''rotations''' are more broad and are related to creating space in different lanes and related concepts.


== Economy ==
== Economy ==