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=== Defenses ===
=== Defenses ===
{{Main|Guardian}}
Each team has a set of defenses that prevent the opposing team from advancing too far. While these defenses do not ''have'' to be destroyed to win the game, these objectives must be destroyed to allow your troopers to advance.
{{Main|Walker}}


Each team has a set of defenses that prevent the opposing team from advancing too far. While these defenses do not ''have'' to be destroyed to win the game (with the exception of [[Guardian#Base Guardian|Base Guardians]]), these objectives must be destroyed to allow your troopers to advance.
Destroying defenses also rewards the responsible hero and team. 30% of rewarded souls are given to the hero(s) responsible, with the remaining 70% being evenly distributed across the team.


Destroying defenses also rewards the responsible hero and team. Destroying a [[Guardian]] rewards 1250 souls, a [[Walker]] rewards 3500 souls and an [[Extra Slots|extra slot]], and [[Guardian#Base Guardian|Base Guardians]] award 1000 souls. 30% of these souls are rewarded to the hero(s) responsible, with the remaining 70% being evenly distributed across the team.
* [[Guardian|Guardians]] are the first layer of defense and stay in each lane. Destroying a [[Guardian]] rewards 1250 souls.
* [[Walker|Walkers]] protect the center of each lane. Destroying a [[Walker]] rewards 3500 souls and an [[Extra Slots|extra slot]].
* [[Guardian#Base Guardian|Base Guardians]] defend the entrance of the base from [[Trooper|Troopers]]. They do not fully prevent enemy hero entry, but will prevent damage to [[Shrine|Shrines]] until at least one set is destroyed. Destroying a [[Guardian#Base Guardian]] rewards 1000 souls.


=== Base Defenses ===
=== Base Defenses ===
{{Main|Guardian}}
Base defenses are the final layer of objectives required to win the game. These objectives are linked to one another, trigger retaliatory attacks from the enemy [[Patron]], and often require coordinated pushes from the entire team.
{{Main|Shrine}}
{{Main|Patron}}


Base defenses are the final layer of objectives required to win the game. These objectives are linked to one another, trigger retaliatory attacks from the enemy [[Patron]], and often require coordinated pushes from the enemy team.
* [[Shrine|Shrines]] protect the [[Patron]] from attacks until both are destroyed. Destroying a [[Shrine]] rewards 2000 souls, sends stronger enemy troopers down its lane, and heals its partner shrine.
 
* [[Guardian#Base Guardian|Base Guardians]] defend the entrance of the base from [[Trooper|Troopers]]. They do not fully prevent enemy hero entry, but will prevent damage to [[Shrine|Shrines]] until at least one set is destroyed.
* [[Shrine|Shrines]] protect the [[Patron]] from attacks until both are destroyed. A destroyed [[Shrine]] will cause stronger troopers to begin attacking that lane, as well as heal its partner shrine.
* The [[Patron]] is the ultimate objective of the Ritual, and must be destroyed in two phases. After the first phase is destroyed, the enemy team's respawn timers are drastically shortened, and it gains damage resistance while enemy players are in its radius.
* The [[Patron]] is the ultimate objective of the Ritual, and must be destroyed in two phases. After the first phase is destroyed, the enemy team's respawn timers are drastically shortened, and it gains damage resistance while enemy players are in its radius.