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** Abilities are also a resource -- for example, Lash's {{AbilityIcon|Ground Strike}} can only be used twice a wave, and requires setup beforehand. Knowing when enemies have abilities helps you assess whether or not you should take a fight. | ** Abilities are also a resource -- for example, Lash's {{AbilityIcon|Ground Strike}} can only be used twice a wave, and requires setup beforehand. Knowing when enemies have abilities helps you assess whether or not you should take a fight. | ||
** Objectives that spawn during lane can also be converted into resources (ex. camps, [[Bridge Buff|Bridge Buffs]], and the urn). | ** Objectives that spawn during lane can also be converted into resources (ex. camps, [[Bridge Buff|Bridge Buffs]], and the urn). | ||
* '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if | * '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if overextended, and should not be ignored. By ensuring your troopers can push further up the lane, you create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo). | ||
** The healing trooper in each wave is | ** The healing trooper in each wave is extremely important. Taking its heal will heal your own troopers, as well as allied heroes within the radius a certain % of their max HP. This can help you secure wave priority, or stay healthy while taking damage in lane. | ||
** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls | ** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls. | ||
* '''Trades''', which refer to the outcomes of engagements you take in lane. Trades may be taken to secure souls, kills, or waste enemies abilities and health. | * '''Trades''', which refer to the outcomes of engagements you take in lane. Trades may be taken to secure souls, kills, or waste enemies abilities and health. | ||