Strategy: Difference between revisions

Midgame: fixed seemingly missing word
Kilod (talk | contribs)
m Edit: We no longer can swap lanes while on ziplines; instead you swap in spawn
 
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* '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build.
* '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build.
** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun.
** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun.
** While on the initial zipline ride to lane, swapping with other players on your team can let you play with a more synergistic partner, or pair you with a less dangerous enemy duo.
** While waiting in the spawn room, swapping lanes with other players on your team can let you play with a more synergistic partner, or pair you with a less dangerous enemy duo.
* '''Resources''', or understanding the tools available to players in your lane at each point in time.
* '''Resources''', or understanding the tools available to players in your lane at each point in time.
** Certain soul breakpoints can make you weaker or stronger than your opponents (ex. buying more/stronger items, or unlocking your abilities first).
** Certain soul breakpoints can make you weaker or stronger than your opponents (ex. buying more/stronger items, or unlocking your abilities first).