Strategy: Difference between revisions

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Updated flex slots to extra slots, changed rune to powerup and added Geist to section that talks about healbane usefulness.
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== Objectives ==
== Objectives ==
Taking down Objectives is crucial to unlocking [[Flex Slots]], gain more Souls for the entire team and earn control of the map, thus gaining a tactical advantage over the enemy.
Taking down Objectives is crucial to unlocking [[Extra Slots]], gain more Souls for the entire team and earn control of the map, thus gaining a tactical advantage over the enemy.


It's important to find the opportunity to unlock Flex Slots as soon as possible. For example, if one [[Guardian|Guardians]] are down at the end of Laning Phase, it's usually more advantageous for the team to take down a second Guardian than try to attack [[Walker|Walkers]], as the second Guardian unlocks a Flex Slot.
It's important to find the opportunity to unlock Extra Slots as soon as possible. For example, if one [[Guardian|Guardian]] is down at the end of Laning Phase, it's usually more advantageous for the team to take down a second Guardian than try to attack [[Walker|Walkers]], as the second Guardian unlocks an Extra Slot.


=== Secondary Objectives ===
=== Secondary Objectives ===
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=== Map Knowledge ===
=== Map Knowledge ===
Knowledge of the [[Map|Map's]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, Rune locations, and [[Teleporter]] locations.
Knowledge of the [[Map|Map's]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, [[Powerup]] locations, and [[Teleporter]] locations.


=== Rotations ===
=== Rotations ===
The process of traversing one part of the map to enter another. '''Rotation''' can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but '''rotations''' are more broad and are be related to creating space in different lanes and related concepts.
The process of traversing one part of the map to enter another. '''Rotation''' can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but '''rotations''' are more broad and are related to creating space in different lanes and related concepts.


=== Movement ===
=== Movement ===
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* {{ItemIcon|Metal Skin}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Battle Vest}}, {{ItemIcon|Weapon Shielding}}, and {{ItemIcon|Bullet Resilience}} are effective against heroes who deal high burst weapon damage, such as {{PageRef|Haze}} and {{PageRef|Vyper}}.   
* {{ItemIcon|Metal Skin}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Battle Vest}}, {{ItemIcon|Weapon Shielding}}, and {{ItemIcon|Bullet Resilience}} are effective against heroes who deal high burst weapon damage, such as {{PageRef|Haze}} and {{PageRef|Vyper}}.   


* {{ItemIcon|Healbane}}, {{ItemIcon|Decay}} and {{ItemIcon|Toxic Bullets}} are effective against heroes with strong healing abilities, such as {{PageRef|Abrams}} and {{PageRef|Shiv}}.   
* {{ItemIcon|Healbane}}, {{ItemIcon|Decay}} and {{ItemIcon|Toxic Bullets}} are effective against heroes with strong healing abilities, such as {{PageRef|Abrams}}, {{PageRef|Lady Geist}}, and {{PageRef|Shiv}}.   


* {{ItemIcon|Slowing Hex}} is effective against heroes who rely on movement-based abilities, such as {{PageRef|Vindicta}}, {{PageRef|Grey Talon}}, {{PageRef|Holliday}}, and [[Slowing_Hex#Heroes_with_abilities_that_are_silenced_by_Slowing_Hex|others.]]   
* {{ItemIcon|Slowing Hex}} is effective against heroes who rely on movement-based abilities, such as {{PageRef|Vindicta}}, {{PageRef|Grey Talon}}, {{PageRef|Holliday}}, and [[Slowing_Hex#Heroes_with_abilities_that_are_silenced_by_Slowing_Hex|others.]]