Strategy: Difference between revisions

SappyLumberjack (talk | contribs)
Freezing a Lane: Added extra details about freezing lanes due to the medic trooper changes.
SappyLumberjack (talk | contribs)
Freezing a Lane: Removed reference to old mechanic of last-hitting.
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=== Freezing a Lane ===
=== Freezing a Lane ===
By carefully damaging enemy troopers to equalize the number of troopers on each team within a lane, it is possible to "freeze" a lane in place so that the troops neither advance nor fall back. By only last-hitting troopers as they die, it is possible to deal very little additional damage to the lane and effectively keep it "frozen" indefinitely.  
By carefully damaging enemy troopers to equalize the number of troopers on each team within a lane, it is possible to "freeze" a lane in place so that the troops neither advance nor fall back. By limiting your damage to the wave, it is possible to effectively keep it "frozen" indefinitely.  


This tactic is useful to keep troops close to your Guardian or Walker for your own safety. By preventing your troops from pushing forward, you can stay within the safe zones of your defenses.
This tactic is useful to keep troops close to your Guardian or Walker for your own safety. By preventing your troops from pushing forward, you can stay within the safe zones of your defenses.